a11868102b
Fix issue with num lock and caps lock preventing planet scan and lander message skipping, from chmmravatar
gewlitys
2003-04-20 20:28:17 +00:00
3caf601086
Subtitles are now hidden after alien has finished talking (bug #312), from chmmravatar
gewlitys
2003-04-20 14:13:30 +00:00
5b8027b568
Fix mycon portrait (bug #183), from Nic
gewlitys
2003-04-19 15:47:10 +00:00
cddc53adf0
bumped version to 0.22
gewlitys
2003-04-19 12:45:33 +00:00
0697f1e799
Changed mipmap assigning to use DCQ
gewlitys
2003-03-17 01:22:04 +00:00
9a829b73ed
Fixed possible race with mipmap assigning
gewlitys
2003-03-17 00:05:10 +00:00
1828f2dcbf
fixed some of the Interplanetary crossfade failures
mcmartin
2003-03-16 23:34:07 +00:00
a11f966bd2
Flattened transition_task_func to ScreenTransition() because additional thread isn't really needed
gewlitys
2003-03-16 19:15:31 +00:00
acc4111de8
Fixed bug #33; Crossfades are consistent and don't glitch anymore
mcmartin
2003-03-16 18:38:48 +00:00
441ef5c97f
minor cleanups continue
gewlitys
2003-03-16 16:14:05 +00:00
1a6d7a87bd
Some minor trilinear cleanups
gewlitys
2003-03-16 16:11:27 +00:00
c5430a207d
Bug fixed where the users key config was ignored, because the one in the content dir was reloaded when the starcon.pkg/starcon.ndx package was loaded. This 'fix' makes the entry in starcon.ndx invalid. It will be completely removed when the new resource system is there. For now, you'll receive a warning "Can't open 'ignored.key'" on startup, which should be ignored.
meep-eep
2003-03-16 10:31:48 +00:00
84bc3cca4b
Last interpolation stage of trilinear now uses some mults less
gewlitys
2003-03-15 23:55:42 +00:00
e6a8d4fe7c
Melee scaling is now trilinear by default, but it's still possible to choose nearest neighbour with --meleescale; fixes#34
gewlitys
2003-03-15 21:40:09 +00:00
7d46626f9a
GetScaledExtent truncation prevention now only triggers if original w/h != 0
gewlitys
2003-03-13 14:48:31 +00:00
01569aab89
Prevents GetScaledExtent from truncating values to 0; fixes partially 'small-objects-disappearing-bug' (#34), from chmmravatar
gewlitys
2003-03-13 14:26:54 +00:00
f2d4b4c924
Gamma correction is now only adjusted if --gamma is given (fixes#245), from chmmravatar
gewlitys
2003-03-10 16:54:59 +00:00
111d1022ba
Clean up memory allocation for planet-rotate code. This will hopefully reduce fragmentation and make it easier for the OS to retreive free memory.
ghaushe
2003-03-10 05:22:22 +00:00
876512ef6e
Initial ScaledImg creation is now forced even if caching thinks it's not needed; fixes melee crashes.
gewlitys
2003-03-08 20:16:22 +00:00
e2e09d31e7
Removed scale step reduction as surface caching now works fine w/o it anyway.
gewlitys
2003-03-08 19:18:49 +00:00
d490e09467
Planet zoomng now uses GraphicScale, which cleans up a lot of memory alloc/deallocs Fixed a big (3.5MB) memory leak in BlurImage
ghaushe
2003-03-08 18:04:53 +00:00
ed9997b9fa
removed double initialization of ScaledImg
gewlitys
2003-03-08 17:12:09 +00:00
8adb141165
ScaledImg now allocated only if it's needed; also removed TFB_SCALETARGET_FACTOR as redundant
gewlitys
2003-03-08 17:10:30 +00:00
b914bc4070
Removed rotozoom; new sprite-scaler does not touch the heap
mcmartin
2003-03-08 14:40:55 +00:00
df9a72bb49
Planet spins during lander launch and return. Fix skipping after doing a scan or landing on the planet (bug 31, 223)
ghaushe
2003-03-08 02:18:46 +00:00
b638ff774e
only update portion of screen that has changed on entering orbit. This is about the smoothest I know how to make it.
ghaushe
2003-03-08 01:36:35 +00:00
c884eb7528
rotating planet should now be smoother than before. planet zoom while entering orbit decelerates (ala 3DO)
ghaushe
2003-03-08 00:27:26 +00:00
53b6ea685c
do_subtitles no longer tries to draw to the screen, thuscompleting one more step in themain, audio, and graphics thread seperation.
ghaushe
2003-03-07 17:57:03 +00:00
ffddaf54b4
Leave planet-side with 'Esc' key. Matches PC behaviour, and the manual:
ghaushe
2003-03-07 14:29:41 +00:00
3fd77b1b83
Fix potential race between stopping the rotate_starbase task and destroying the frame (bug 230)
ghaushe
2003-03-07 06:30:40 +00:00
b0d1e3651c
Moved image scaling to DCQ thread; fixes scale-out-of-sync problem in melee. Also reduced number of scaling steps.
gewlitys
2003-03-07 03:04:43 +00:00
0f487716ad
Fix gaphics glitches during dialog. Spathi eye and ZFP are most noticable, but al aliens are afffected. Closes 23, 156
ghaushe
2003-03-01 02:42:28 +00:00
435e1ea8f2
Fix Syreen, Slylandro, and Kohr-Ah ship effects to be screen-size independant. SaMatra may still need work, tho Closes#93 (bug 199 has been opened on the SaMatra issue)
ghaushe
2003-02-27 00:03:09 +00:00
67ce59584c
Fix Syreen, Slylandro, and Kohr-Ah ship effects to be screen-size independant. SaMatra may still need work, tho Closes#93 (bug 199 has been opened on the SaMatra issue)
ghaushe
2003-02-26 23:55:52 +00:00
6a5900d546
Vux warps in near enemy (fixes bug 93) -from Nic
ghaushe
2003-02-25 18:23:33 +00:00
743eb52e4b
the key state (up/down) now only stores the actual key, without modifiers (i.e. 'f' not 'F') Fixes bug #144 (possibly 187 too?)
ghaushe
2003-02-25 00:39:42 +00:00
47bf0c05db
UQM version # printed in main menu
avolkov
2003-02-25 00:31:06 +00:00
19e6ef2c76
the key state (up/down) now only stores the actual key, without modifiers (i.e. 'f' not 'F') Fixes bug #144 (possibly 187 too?)
ghaushe
2003-02-25 00:22:26 +00:00
2dfd6952b0
PC shipyard image minor palette fix
avolkov
2003-02-24 22:06:30 +00:00
6ba5940bdd
Added PC hangar animation cel
avolkov
2003-02-24 20:44:59 +00:00