fixed some of the Interplanetary crossfade failures

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@893 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
mcmartin
2003-03-16 23:34:07 +00:00
parent a11f966bd2
commit 1828f2dcbf
+4 -3
View File
@@ -1066,6 +1066,7 @@ TheMess:
pSolarSysState->PlanetDesc);
if (InnerSystem)
{
SetTransitionSource (NULL);
BatchGraphics ();
if (draw_sys_flags & DRAW_REFRESH)
{
@@ -1075,6 +1076,7 @@ TheMess:
}
else if (draw_sys_flags & DRAW_REFRESH)
{
SetTransitionSource (NULL);
BatchGraphics ();
DrawSystem (pSolarSysState->SunDesc[0].radius, FALSE);
}
@@ -1088,7 +1090,6 @@ TheMess:
if (old_radius)
ScaleSystem ();
SetTransitionSource (NULL);
BatchGraphics ();
if (!(draw_sys_flags & DRAW_REFRESH)) // don't repair from Extra or draw ship if forcing repair
{
@@ -1369,8 +1370,8 @@ InitSolarSys (void)
SetSemaphore (GraphicsSem);
LoadIPData ();
LoadLanderData ();
LoadIPData ();
LoadLanderData ();
ClearSemaphore (GraphicsSem);
pSolarSysState->MenuState.InputFunc = DoFlagshipCommands;