updated
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@456 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -101,6 +101,9 @@ Implementation bugs (low priority):
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- Transitions (crossfades) aren't perhaps correctly done always, syncing
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might be wrong etc.
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- Condition variable DCQ patch should have fixed this. Confirm?
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- Melee scaling currently causes some very small objects like Ur-Quan fighters
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to disappear sometimes. The scaling should be made trilinear instead of
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nearest neighbor.
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Stuff still to do (large):
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- add a Key Jamming program
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