diff --git a/sc2/TODO b/sc2/TODO index 1537aae14..0beb69173 100644 --- a/sc2/TODO +++ b/sc2/TODO @@ -101,6 +101,9 @@ Implementation bugs (low priority): - Transitions (crossfades) aren't perhaps correctly done always, syncing might be wrong etc. - Condition variable DCQ patch should have fixed this. Confirm? +- Melee scaling currently causes some very small objects like Ur-Quan fighters + to disappear sometimes. The scaling should be made trilinear instead of + nearest neighbor. Stuff still to do (large): - add a Key Jamming program