Commit Graph

  • 0d99acfa67 Actually set the requested volumes avolkov 2005-12-27 02:56:23 +00:00
  • bae1772ed1 OPTVAL_PURE_IF_POSSIBLE persistence even if you're in a high-res GL mode mcmartin 2005-12-26 17:11:39 +00:00
  • 724e1b0694 bug 807 avolkov 2005-12-26 12:07:50 +00:00
  • 9ff8f65465 Fixes 'left hand tapping' anim to be properly blocked by 'left wing rising' anim (bug #807); plus some comments avolkov 2005-12-26 12:06:09 +00:00
  • 2c970ce937 bug 803 avolkov 2005-12-26 11:38:53 +00:00
  • 2c9317c906 Fixes problem with Melnorme stripping Chmmr bomb modules from the ship in a fuel deal; bug #803 avolkov 2005-12-26 11:37:24 +00:00
  • 0709a5a05a bug 797 avolkov 2005-12-26 09:01:20 +00:00
  • a47cb705a1 Corrected the baseline of 'j'; bug #797 avolkov 2005-12-26 08:59:26 +00:00
  • 34836a2645 bug 808 avolkov 2005-12-26 08:48:22 +00:00
  • d98fc4cca9 Fixed small animation glitch (frames out of order); bug #808 avolkov 2005-12-26 08:44:56 +00:00
  • 0b9e11a1d4 Reworked OpenGL fades to be more in line with transitions and PureSDL fades mcmartin 2005-12-26 08:41:15 +00:00
  • 76b17619ef CANCEL now backs out one menu instead of all of them in Setup mcmartin 2005-12-26 08:20:15 +00:00
  • b38ef3cdb6 Restricts which keys will trigger a fadeout from SuperMelee summary mcmartin 2005-12-25 05:05:45 +00:00
  • 0d8ac86eab Admiral ZEX no longer referred to as "Commander" occasionally by captain (Bug #811) mcmartin 2005-12-25 01:32:19 +00:00
  • 9b7035f2a0 Keypresses are not reset when entering/leaving battle (bug #596) mcmartin 2005-12-24 15:53:49 +00:00
  • 1c714fc4f2 Updated mcmartin 2005-12-24 08:39:58 +00:00
  • 048385f011 Added documentation files to .dsp file (Bug #589) - Michael mcmartin 2005-12-24 08:35:48 +00:00
  • a6dabd9c40 Fixed mismatch for "None" on config.adriver option. mcmartin 2005-12-24 07:30:31 +00:00
  • a857a89d22 PNG transparency avolkov 2005-12-23 23:53:14 +00:00
  • decaa88eee Fixed PNG transparency (tRNS chunk) in all images according to .ani info avolkov 2005-12-23 23:48:27 +00:00
  • 3af3dde451 CRLF fix so it works again (at least with VC8) gewlitys 2005-12-23 11:46:03 +00:00
  • e96ab4f0c9 No longer using collision masks for melee planets avolkov 2005-12-23 05:44:01 +00:00
  • a47fda722d added a simple palette color arithmetic tool avolkov 2005-12-23 04:49:43 +00:00
  • 6919850729 bugs 314, 557, 705, 806 avolkov 2005-12-23 04:23:47 +00:00
  • 992436d34f Imported DOS comm graphics (bug #314); some colormaps have been corrected or rebuilt to bring them to 3do look where its better (DOS originals added alongside); fixes for some known animation glitches included (bugs #557, #705, #806) avolkov 2005-12-23 04:10:43 +00:00
  • d2602bfa19 Some long-pending updates and fixes avolkov 2005-12-22 01:16:02 +00:00
  • a1244b26bc Supporting generation of antialiased melee planet images using alpha channel avolkov 2005-12-22 01:08:59 +00:00
  • 2001fe34ba DOS SC2 colortab converter (to UQM) avolkov 2005-12-22 01:05:51 +00:00
  • 88912cf60b Get rid of warning. meep-eep 2005-12-21 08:24:47 +00:00
  • 1659928b5d Added speech/music/sfx volume sliders to setup menu and .cfg file mcmartin 2005-12-21 08:05:09 +00:00
  • c3942d5395 Added Slave Shield and HQXX scaler to setup menu. mcmartin 2005-12-21 04:26:57 +00:00
  • 4ab7609102 Added "NoAccel" targets for VC6 builds without Processor Pack 5. mcmartin 2005-12-21 03:00:51 +00:00
  • 9224cc0dff MMX-accelerated code VC6 requirement avolkov 2005-12-21 02:38:57 +00:00
  • 2ef8bd0725 Transparency fixes for the sake of correctness and consistency avolkov 2005-12-20 10:58:04 +00:00
  • 281958082c Transparency fixes for the sake of correctness and consistency avolkov 2005-12-20 10:39:29 +00:00
  • dcd0f067f7 Transparency fixes for the sake of correctness and consistency avolkov 2005-12-20 08:13:02 +00:00
  • 2edfddb12b Transparency specification fix for paletted images avolkov 2005-12-20 06:31:55 +00:00
  • d268f85fcc bug #790 avolkov 2005-12-17 21:35:02 +00:00
  • f1ab2c5d0c Fix for bugs #790 and #5; this reorgs the talk segue and removes a few hacks and hopefully brings all spliced comm edge cases to norm avolkov 2005-12-17 21:30:55 +00:00
  • 0f7b5d4caf config.audioquality obviously should set soundFlags, not soundDriver gewlitys 2005-12-17 17:57:54 +00:00
  • 72e8bbe62b added --shield option avolkov 2005-12-16 20:49:21 +00:00
  • 7a92f1b321 bug #32 avolkov 2005-12-16 20:38:05 +00:00
  • 078459d6e2 Added 3DO-style throbbing slave shield; --shield option avolkov 2005-12-16 20:35:12 +00:00
  • 41e6c9deec Added forgotten headers avolkov 2005-12-16 19:39:51 +00:00
  • 8b9585e5e6 More code cleanups and comments; generalization of secondary planetary objects (shields, rings, atmos) avolkov 2005-12-16 18:37:48 +00:00
  • 4be0eb7fe9 Reworked Earth images: re-edited surface pixmap (and renamed), new elevation data in a form of a grayscale image avolkov 2005-12-16 06:53:28 +00:00
  • 754a14533f Finalizing support for externally supplied elevation data (grayscale images) avolkov 2005-12-16 06:47:53 +00:00
  • e9ea191e4d Planet surface gfx should not have a hotspot avolkov 2005-12-16 02:12:14 +00:00
  • 8f9fb50165 rotating planet facelift avolkov 2005-12-16 01:24:57 +00:00
  • af70d11024 Added lighting variance to give rotating planets a 3D look avolkov 2005-12-16 01:22:17 +00:00
  • 44970248cb Random code cleanups: prototypes, formatting avolkov 2005-12-15 01:42:14 +00:00
  • 10ec759022 Random code cleanups: prototypes, formatting; generalized api for LoadPlanet() to take planet surface definition FRAME rather than IsEarth hack avolkov 2005-12-15 00:29:25 +00:00
  • 4c52f07340 Removed unused and no longer needed parameter avolkov 2005-12-14 21:47:59 +00:00
  • 1b62c34edf No longer doing font effects this way avolkov 2005-12-14 21:27:53 +00:00
  • bc28e3268a Cleanup: ExpandMap() was never used, and its job is done by TopoScale4x() now; (ugly code anyhow) avolkov 2005-12-14 18:50:16 +00:00
  • e03695fcfb Stumbled upon the author of the ADPCM code from MPlayer, which was used as the basis of the DUK audio decoder. meep-eep 2005-12-14 06:00:00 +00:00
  • e72a80d29f Refactored colormaps storage, management and transforms avolkov 2005-12-14 02:30:37 +00:00
  • b97ebc40d3 3d planet facelift avolkov 2005-12-14 01:52:11 +00:00
  • a1c02c4d06 Rotating 3D planet facelift: actually looks like a sphere now (scaled dx); nicer looking slave shield; random code cleanups avolkov 2005-12-14 01:41:37 +00:00
  • e0f08a9bc2 Indexing in resources added after pkg was originally created avolkov 2005-12-13 18:00:34 +00:00
  • 47afb42e17 name change avolkov 2005-12-13 15:30:30 +00:00
  • 21a454d53d refactored colormaps avolkov 2005-12-13 07:31:43 +00:00
  • 868199e570 Refactored colormaps storage, management and xforms; colormaps are now stored as versioned refcounted objects and passed to rendering code by reference; SDL palettes are reset on images only when versions change; folded fades and xforms into single func; supporting several concurrent colormap xforms avolkov 2005-12-13 07:30:37 +00:00
  • 0daed2aa5b bug #794 avolkov 2005-12-13 03:24:39 +00:00
  • 4dc6a849c3 Corrected image with crosshair removed avolkov 2005-12-13 03:21:46 +00:00
  • c232c19b13 Inconsistent game state bug marker avolkov 2005-12-13 01:20:28 +00:00
  • 28e75ebc64 Perfect DOS originals with original palettes intact avolkov 2005-12-12 18:30:20 +00:00
  • 1e1e42bf41 'picked ou' typo fix avolkov 2005-12-12 18:28:31 +00:00
  • 0a3d578ff4 these do not actually refer to colormaps (truecolor) avolkov 2005-12-09 20:20:13 +00:00
  • b275b69496 obsolete and unneeded; removing as per #275 avolkov 2005-12-09 20:07:55 +00:00
  • 54473db082 split comm cmaps avolkov 2005-12-09 20:06:04 +00:00
  • 6af1084e76 Correcting colormap_index, it's not actually used avolkov 2005-12-09 20:00:11 +00:00
  • dd34200444 Split off comm colormaps from global scclrtab into corresponding race dirs; maped all comm colormaps to the same map # avolkov 2005-12-09 19:32:54 +00:00
  • 78cf937b76 Give the SDL window an icon too avolkov 2005-12-08 23:23:59 +00:00
  • 18b4b0b5ca removed extra newline avolkov 2005-12-08 17:34:35 +00:00
  • 06b02af19f minor formatting changes avolkov 2005-12-08 16:16:49 +00:00
  • 4232dce24a bumped version avolkov 2005-12-08 16:03:52 +00:00
  • 9deba9a7f2 new font engine avolkov 2005-12-08 16:02:09 +00:00
  • 982f40ba32 Refactored font engine: fonts are loaded and treated as alpha-channel-only images; rendered through a per-context backing surface which unifies solid color and effects processing; new TFB_Prim_FontChar and underlying methods avolkov 2005-12-08 15:48:31 +00:00
  • ccf43eb5f9 Added new format font effects avolkov 2005-12-08 14:37:55 +00:00
  • 612c36132d New format gradient font effects avolkov 2005-12-08 14:34:30 +00:00
  • 949bee9560 New format DOS lander report font effect avolkov 2005-12-08 14:31:15 +00:00
  • 2c5246c50c Fixed CRLFs avolkov 2005-12-08 14:29:27 +00:00
  • 1d215b7cec Added missing ifontres.h avolkov 2005-12-08 12:44:41 +00:00
  • 6b67d43499 Many additional setup menu options; only volume remains. mcmartin 2005-12-08 07:55:11 +00:00
  • f3b188b69d Moved snddriver and soundflags to audiocore. mcmartin 2005-12-08 05:50:51 +00:00
  • 8a4a8c484e Cleaning up some commonly used FRAMEs avolkov 2005-12-07 17:03:11 +00:00
  • 687b83dd5f Fixes Pause dialog undrawing incorrectly during the ending sequences avolkov 2005-12-07 16:51:23 +00:00
  • 1138286e8b Indexing in the resources added after the ndx was originally created avolkov 2005-12-07 16:50:04 +00:00
  • 077e2deb3e pause at game end avolkov 2005-12-06 22:41:57 +00:00
  • 4f981943e3 lander report avolkov 2005-12-06 22:27:46 +00:00
  • ab18254b63 Removing hotspot abuse from lander reports as it causes desync with new hotspot handling; primitive batches have no advantages now anyway avolkov 2005-12-06 22:11:41 +00:00
  • b2fdd16554 Separated IP planets and sun colormaps (as was originally intended) avolkov 2005-12-05 16:06:43 +00:00
  • 382a2afcbe Indexing in the resources added since the ndx was created avolkov 2005-12-05 14:46:22 +00:00
  • 50866c5a1d Resized Skiff frames to allow it to rescale better and minimize the 'bopping' avolkov 2005-12-05 10:04:41 +00:00
  • 4201d4abc4 Trilinear overhaul avolkov 2005-12-03 09:59:48 +00:00
  • a5673967da Trilinear scaler overhaul: moving image hotspot processing to tfb_draw/DCQ; proper handling of src and dst alpha surfaces; src and mipmap alignment fixes; code cleanup avolkov 2005-12-03 09:55:55 +00:00
  • 7089b27835 Trilinear scaler overhaul: moving image hotspot processing to tfb_draw/DCQ avolkov 2005-12-03 09:53:02 +00:00
  • 68d81531c3 Fix game-clock crash when pausing game during ending sequences avolkov 2005-12-03 09:36:50 +00:00
  • 6e4d3afc10 Sa-Matra gfx avolkov 2005-12-03 09:19:52 +00:00