Keypresses are not reset when entering/leaving battle (bug #596)
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2111 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,6 +1,8 @@
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Changes towards version 0.5:
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- Keypress status is not reset when entering battle mode (solves
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bug #596) - Michael
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- Added the rest of devel/ and users/ documentation into MSVC .dsp
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files (but #589) -- Michael
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files (bug #589) - Michael
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- Fixed PNG transparency info (tRNS chunk) in all images according
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to info specified by .ani - Alex
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- Comm animation fixes (bugs 557, 705, 806); from chmmravatar, Alex
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@@ -342,7 +342,7 @@ GetMeleeStarShip (STARSHIPPTR LastStarShipPtr, COUNT which_player)
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UnlockMutex (GraphicsLock);
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ResetKeyRepeat ();
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DoInput ((PVOID)&gmstate, TRUE);
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DoInput ((PVOID)&gmstate, FALSE);
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LockMutex (GraphicsLock);
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SetFlashRect (NULL_PTR, (FRAME)0);
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@@ -272,7 +272,7 @@ OldContext = SetContext (SpaceContext);
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UnlockMutex (GraphicsLock);
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pMenuState = &MenuState;
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SetMenuSounds (MENU_SOUND_ARROWS, MENU_SOUND_SELECT);
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DoInput ((PVOID)&MenuState, TRUE);
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DoInput ((PVOID)&MenuState, FALSE);
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pMenuState = 0;
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LockMutex (GraphicsLock);
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