Removed done items from TODO, added new slider issues

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@665 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
ghaushe
2003-02-03 20:35:44 +00:00
parent 3f964c218a
commit f4fd9c74ae
+8 -9
View File
@@ -41,13 +41,10 @@ Glitches (don't crash the game, medium priority):
small again (some 3DO owner should check does this happen in original)
- In Linux, when the audio device isn't available, you can play the game,
but it will hang on termination
- ZFP graphics synchronisation messed up when fast forwarding speech
- Currently some sound effects are perhaps from PC version / otherwise
messed up.. 3DO ones should be extracted to fix this
- Slylandro probe lightning bolt sound shouldn't be same as lightning on
planets
- Druuge speech file 'druuge011.ogg' contains earlier bad take.
(save original sample for posterity).
- Win32 version runs a bit faster than it should, due to some problems
with timer accuracies
- Also there have been complaints about insanely fast combat, could this
@@ -99,8 +96,14 @@ Implementation bugs (low priority):
syree012.ogg syree021.ogg syree028.ogg syree069.ogg orz000.ogg
- black041.ogg is wrong (identical to black042.ogg)
- More work should be done to better sync the text we have.
- Slider doesn't track the audio very well
- ZFP graphics synchronisation messed up when fast forwarding speech
- Druuge speech file 'druuge011.ogg' contains earlier bad take.
(save original sample for posterity).
- Slider issues
- It should be possible to rewind (using back arrows) after the audio
voice-over stopped
- Slider does not always change to the 'stop' icon after playing
(espeically if fast-forwarding past the end of the track)
Stuff still to do (large):
- add some way to configure your keys
(assigned to mstr)
@@ -117,8 +120,6 @@ Stuff still to do (large):
extensive poking around the 3DO game to make sure that the Human Captain's
lines are all correct, too.
- Intro and end credits (both 3DO and PC version ones)
- add an install program (in particularly for Windows).
How to handle the libraries?
- new resource system. This should enable us to fix a lot of conversation
bugs, such as:
- In the dialog with the commander, your and the commanders sentences are
@@ -150,8 +151,6 @@ Stuff still to do (small):
- update the current types.h draft for target platforms as needed
- Kohr-Ah FRIED colour is blue on 3DO (and currently UQM), while yellow on PC.
(add switch?)
- '-T 0' option to turn speech off doesn't work when using SDL_mixer.
- add some icon for the game in the cvs tree
Questions:
- Is there some way to automatically do CRLF translations on commits,