From f4fd9c74ae933a4852b7c5e01cafda5fcd86181a Mon Sep 17 00:00:00 2001 From: ghaushe Date: Mon, 3 Feb 2003 20:35:44 +0000 Subject: [PATCH] Removed done items from TODO, added new slider issues git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@665 8092fc87-c524-0410-9efc-e669fe64eaf9 --- sc2/TODO | 17 ++++++++--------- 1 file changed, 8 insertions(+), 9 deletions(-) diff --git a/sc2/TODO b/sc2/TODO index e04588bc8..709280a78 100644 --- a/sc2/TODO +++ b/sc2/TODO @@ -41,13 +41,10 @@ Glitches (don't crash the game, medium priority): small again (some 3DO owner should check does this happen in original) - In Linux, when the audio device isn't available, you can play the game, but it will hang on termination -- ZFP graphics synchronisation messed up when fast forwarding speech - Currently some sound effects are perhaps from PC version / otherwise messed up.. 3DO ones should be extracted to fix this - Slylandro probe lightning bolt sound shouldn't be same as lightning on planets -- Druuge speech file 'druuge011.ogg' contains earlier bad take. - (save original sample for posterity). - Win32 version runs a bit faster than it should, due to some problems with timer accuracies - Also there have been complaints about insanely fast combat, could this @@ -99,8 +96,14 @@ Implementation bugs (low priority): syree012.ogg syree021.ogg syree028.ogg syree069.ogg orz000.ogg - black041.ogg is wrong (identical to black042.ogg) - More work should be done to better sync the text we have. -- Slider doesn't track the audio very well - + - ZFP graphics synchronisation messed up when fast forwarding speech + - Druuge speech file 'druuge011.ogg' contains earlier bad take. + (save original sample for posterity). +- Slider issues + - It should be possible to rewind (using back arrows) after the audio + voice-over stopped + - Slider does not always change to the 'stop' icon after playing + (espeically if fast-forwarding past the end of the track) Stuff still to do (large): - add some way to configure your keys (assigned to mstr) @@ -117,8 +120,6 @@ Stuff still to do (large): extensive poking around the 3DO game to make sure that the Human Captain's lines are all correct, too. - Intro and end credits (both 3DO and PC version ones) -- add an install program (in particularly for Windows). - How to handle the libraries? - new resource system. This should enable us to fix a lot of conversation bugs, such as: - In the dialog with the commander, your and the commanders sentences are @@ -150,8 +151,6 @@ Stuff still to do (small): - update the current types.h draft for target platforms as needed - Kohr-Ah FRIED colour is blue on 3DO (and currently UQM), while yellow on PC. (add switch?) -- '-T 0' option to turn speech off doesn't work when using SDL_mixer. -- add some icon for the game in the cvs tree Questions: - Is there some way to automatically do CRLF translations on commits,