Removed done items from TODO, added new slider issues
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@665 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -41,13 +41,10 @@ Glitches (don't crash the game, medium priority):
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small again (some 3DO owner should check does this happen in original)
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- In Linux, when the audio device isn't available, you can play the game,
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but it will hang on termination
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- ZFP graphics synchronisation messed up when fast forwarding speech
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- Currently some sound effects are perhaps from PC version / otherwise
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messed up.. 3DO ones should be extracted to fix this
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- Slylandro probe lightning bolt sound shouldn't be same as lightning on
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planets
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- Druuge speech file 'druuge011.ogg' contains earlier bad take.
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(save original sample for posterity).
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- Win32 version runs a bit faster than it should, due to some problems
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with timer accuracies
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- Also there have been complaints about insanely fast combat, could this
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@@ -99,8 +96,14 @@ Implementation bugs (low priority):
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syree012.ogg syree021.ogg syree028.ogg syree069.ogg orz000.ogg
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- black041.ogg is wrong (identical to black042.ogg)
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- More work should be done to better sync the text we have.
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- Slider doesn't track the audio very well
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- ZFP graphics synchronisation messed up when fast forwarding speech
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- Druuge speech file 'druuge011.ogg' contains earlier bad take.
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(save original sample for posterity).
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- Slider issues
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- It should be possible to rewind (using back arrows) after the audio
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voice-over stopped
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- Slider does not always change to the 'stop' icon after playing
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(espeically if fast-forwarding past the end of the track)
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Stuff still to do (large):
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- add some way to configure your keys
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(assigned to mstr)
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@@ -117,8 +120,6 @@ Stuff still to do (large):
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extensive poking around the 3DO game to make sure that the Human Captain's
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lines are all correct, too.
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- Intro and end credits (both 3DO and PC version ones)
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- add an install program (in particularly for Windows).
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How to handle the libraries?
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- new resource system. This should enable us to fix a lot of conversation
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bugs, such as:
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- In the dialog with the commander, your and the commanders sentences are
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@@ -150,8 +151,6 @@ Stuff still to do (small):
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- update the current types.h draft for target platforms as needed
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- Kohr-Ah FRIED colour is blue on 3DO (and currently UQM), while yellow on PC.
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(add switch?)
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- '-T 0' option to turn speech off doesn't work when using SDL_mixer.
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- add some icon for the game in the cvs tree
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Questions:
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- Is there some way to automatically do CRLF translations on commits,
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