Removed done items from TODO, added new slider issues

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@665 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
ghaushe
2003-02-03 20:35:44 +00:00
parent 3f964c218a
commit f4fd9c74ae
+8 -9
View File
@@ -41,13 +41,10 @@ Glitches (don't crash the game, medium priority):
small again (some 3DO owner should check does this happen in original) small again (some 3DO owner should check does this happen in original)
- In Linux, when the audio device isn't available, you can play the game, - In Linux, when the audio device isn't available, you can play the game,
but it will hang on termination but it will hang on termination
- ZFP graphics synchronisation messed up when fast forwarding speech
- Currently some sound effects are perhaps from PC version / otherwise - Currently some sound effects are perhaps from PC version / otherwise
messed up.. 3DO ones should be extracted to fix this messed up.. 3DO ones should be extracted to fix this
- Slylandro probe lightning bolt sound shouldn't be same as lightning on - Slylandro probe lightning bolt sound shouldn't be same as lightning on
planets planets
- Druuge speech file 'druuge011.ogg' contains earlier bad take.
(save original sample for posterity).
- Win32 version runs a bit faster than it should, due to some problems - Win32 version runs a bit faster than it should, due to some problems
with timer accuracies with timer accuracies
- Also there have been complaints about insanely fast combat, could this - Also there have been complaints about insanely fast combat, could this
@@ -99,8 +96,14 @@ Implementation bugs (low priority):
syree012.ogg syree021.ogg syree028.ogg syree069.ogg orz000.ogg syree012.ogg syree021.ogg syree028.ogg syree069.ogg orz000.ogg
- black041.ogg is wrong (identical to black042.ogg) - black041.ogg is wrong (identical to black042.ogg)
- More work should be done to better sync the text we have. - More work should be done to better sync the text we have.
- Slider doesn't track the audio very well - ZFP graphics synchronisation messed up when fast forwarding speech
- Druuge speech file 'druuge011.ogg' contains earlier bad take.
(save original sample for posterity).
- Slider issues
- It should be possible to rewind (using back arrows) after the audio
voice-over stopped
- Slider does not always change to the 'stop' icon after playing
(espeically if fast-forwarding past the end of the track)
Stuff still to do (large): Stuff still to do (large):
- add some way to configure your keys - add some way to configure your keys
(assigned to mstr) (assigned to mstr)
@@ -117,8 +120,6 @@ Stuff still to do (large):
extensive poking around the 3DO game to make sure that the Human Captain's extensive poking around the 3DO game to make sure that the Human Captain's
lines are all correct, too. lines are all correct, too.
- Intro and end credits (both 3DO and PC version ones) - Intro and end credits (both 3DO and PC version ones)
- add an install program (in particularly for Windows).
How to handle the libraries?
- new resource system. This should enable us to fix a lot of conversation - new resource system. This should enable us to fix a lot of conversation
bugs, such as: bugs, such as:
- In the dialog with the commander, your and the commanders sentences are - In the dialog with the commander, your and the commanders sentences are
@@ -150,8 +151,6 @@ Stuff still to do (small):
- update the current types.h draft for target platforms as needed - update the current types.h draft for target platforms as needed
- Kohr-Ah FRIED colour is blue on 3DO (and currently UQM), while yellow on PC. - Kohr-Ah FRIED colour is blue on 3DO (and currently UQM), while yellow on PC.
(add switch?) (add switch?)
- '-T 0' option to turn speech off doesn't work when using SDL_mixer.
- add some icon for the game in the cvs tree
Questions: Questions:
- Is there some way to automatically do CRLF translations on commits, - Is there some way to automatically do CRLF translations on commits,