Corrections, updates.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3758 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -42,6 +42,7 @@ Announcing the release:
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- send a mail to sc2-announce
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- set the forum 'news'
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- set the #sc2 irc channel topic
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- update the version number in http://uqm.stack.nl/wiki/Template:Uqmversion
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Moving on to the next version:
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@@ -142,7 +142,7 @@ so that it will be shown appropriately in melee if combat follows.
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There is no generate function for the names of moons. The few moons that
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are named (those in the Sol system), are handled as a special case of
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the routines that prints these names (PrintCoarseScan3DO and
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PrintCoraseScanPC).
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PrintCoarseScanPC).
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INIT_NPCS
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REINIT_NPCS
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@@ -7,7 +7,7 @@ GlobData.Game_state.avail_race_q:
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except for, technically, SAMATRA_SHIP. URQUAN_PROBE_SHIP is a
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very incomplete 'race'.
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Elements are of type FLEET_INFO.
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Filled in InitSIS().
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Filled in InitGameStructures().
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Partially included in savegames.
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GlobData.Game_state.built_ship_q:
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@@ -19,7 +19,7 @@ GlobData.Game_state.built_ship_q:
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master_q:
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List of templates for all the ships that are available in SuperMelee.
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Elements are of type MASTER_SHIP_INFO.
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Sorted on the (abbreviated) race name (see doc/racestrings).
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Sorted on the (abbreviated) race name (see doc/devel/racestrings).
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Filled in LoadMasterShipList().
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GlobData.Game_state.npc_built_ship_q:
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@@ -1,4 +1,5 @@
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This file describes the use for each entry of the content/<race>/*.txt files
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This file describes the use for each entry of the
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content/base/ships/<race>/<ship>.txt files.
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Entry #0:
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