diff --git a/sc2/doc/devel/checklist b/sc2/doc/devel/checklist index cc6235da3..23eed02c1 100644 --- a/sc2/doc/devel/checklist +++ b/sc2/doc/devel/checklist @@ -42,6 +42,7 @@ Announcing the release: - send a mail to sc2-announce - set the forum 'news' - set the #sc2 irc channel topic +- update the version number in http://uqm.stack.nl/wiki/Template:Uqmversion Moving on to the next version: diff --git a/sc2/doc/devel/generate b/sc2/doc/devel/generate index 1adf15263..a7108bb39 100644 --- a/sc2/doc/devel/generate +++ b/sc2/doc/devel/generate @@ -142,7 +142,7 @@ so that it will be shown appropriately in melee if combat follows. There is no generate function for the names of moons. The few moons that are named (those in the Sol system), are handled as a special case of the routines that prints these names (PrintCoarseScan3DO and -PrintCoraseScanPC). +PrintCoarseScanPC). INIT_NPCS REINIT_NPCS diff --git a/sc2/doc/devel/queues b/sc2/doc/devel/queues index 9c5d674aa..274828ed5 100644 --- a/sc2/doc/devel/queues +++ b/sc2/doc/devel/queues @@ -7,7 +7,7 @@ GlobData.Game_state.avail_race_q: except for, technically, SAMATRA_SHIP. URQUAN_PROBE_SHIP is a very incomplete 'race'. Elements are of type FLEET_INFO. - Filled in InitSIS(). + Filled in InitGameStructures(). Partially included in savegames. GlobData.Game_state.built_ship_q: @@ -19,7 +19,7 @@ GlobData.Game_state.built_ship_q: master_q: List of templates for all the ships that are available in SuperMelee. Elements are of type MASTER_SHIP_INFO. - Sorted on the (abbreviated) race name (see doc/racestrings). + Sorted on the (abbreviated) race name (see doc/devel/racestrings). Filled in LoadMasterShipList(). GlobData.Game_state.npc_built_ship_q: diff --git a/sc2/doc/devel/racestrings b/sc2/doc/devel/racestrings index fdbc27573..2993a65a9 100644 --- a/sc2/doc/devel/racestrings +++ b/sc2/doc/devel/racestrings @@ -1,4 +1,5 @@ -This file describes the use for each entry of the content//*.txt files +This file describes the use for each entry of the +content/base/ships//.txt files. Entry #0: