Updated TODO with few palette things
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@126 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -55,6 +55,10 @@ Glitches (don't crash the game, medium priority):
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it only uses png file's palette and not 3DO one (prevents palette
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effects from working, though)
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- See doc/devel/aniformat
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- Other palette related problems:
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- In quasispace, sis ship should be colored as green, not red
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- Melnorme, slylandro, etc palette transition isn't smooth
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- Melnorme bridge doesn't turn purple for second or later visits
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- When landing to planet surface, crossfaded image is wrong compared to
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landing position (and so 'flashes' when crossfade ends)
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- Flashing rects aren't perhaps always exactly the size of actual 3do version,
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