From ee4ce4eea80ad780e84ac96c8d9beeff14dcab96 Mon Sep 17 00:00:00 2001 From: gewlitys Date: Tue, 15 Oct 2002 12:26:43 +0000 Subject: [PATCH] Updated TODO with few palette things git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@126 8092fc87-c524-0410-9efc-e669fe64eaf9 --- sc2/TODO | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/sc2/TODO b/sc2/TODO index 1eafcd36c..6b96e5152 100644 --- a/sc2/TODO +++ b/sc2/TODO @@ -55,6 +55,10 @@ Glitches (don't crash the game, medium priority): it only uses png file's palette and not 3DO one (prevents palette effects from working, though) - See doc/devel/aniformat +- Other palette related problems: + - In quasispace, sis ship should be colored as green, not red + - Melnorme, slylandro, etc palette transition isn't smooth + - Melnorme bridge doesn't turn purple for second or later visits - When landing to planet surface, crossfaded image is wrong compared to landing position (and so 'flashes' when crossfade ends) - Flashing rects aren't perhaps always exactly the size of actual 3do version,