git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@259 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2002-11-29 17:37:10 +00:00
parent 1c4af7a11c
commit e6d16346a1
2 changed files with 9 additions and 22 deletions
-19
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@@ -30,26 +30,12 @@ Some general comments:
The bugs reported but not yet verified: The bugs reported but not yet verified:
- "If you win a Melee, and then are blown up (by, say, an asteroid with only 1
crew left), the sound loops 'till the game is quit. It still functions, it
just has the last 3-or-so seconds after the melee ended repeating over and
over in the background."
- "minor sound glitch when fighting the sylandro probe the lightning bolts it
uses sounds like lightning on planets"
- "Whenever i'm in autopilot mode in hyperspace and i enter into combat with - "Whenever i'm in autopilot mode in hyperspace and i enter into combat with
the slylandro, the combat moves at the fastest speed possible" the slylandro, the combat moves at the fastest speed possible"
- melee: "some times the bottom ships portrait appears on opposite side of - melee: "some times the bottom ships portrait appears on opposite side of
the screen" the screen"
- "I've tried using 2xSaI and Super2xSaI and neither of them work. Maybe I
was configuring something incorrectly, but from what I've read (and
experimented with in other SDL programs) it should have worked. I set UQM
to 640x480, 16bpp, SDL (not OGL), --scale=sai && --scale=supersai. It
always came back with no filtering."
- "After visiting all the rainbow worlds and getting the new melnorme - "After visiting all the rainbow worlds and getting the new melnorme
technology (enhancing your planet lander) you aren't able to land on technology (enhancing your planet lander) you aren't able to land on
planets anymore. As soon as your lander hits the surface, it takes off planets anymore. As soon as your lander hits the surface, it takes off
@@ -57,11 +43,6 @@ The bugs reported but not yet verified:
sure this is just a minor problem in the lander code, but it does need to sure this is just a minor problem in the lander code, but it does need to
be fixed for sure." be fixed for sure."
- "When getting the planetary reports on the surface (at least with the Moon
starbase in the beginning), when changing pages at the '(more)' prompt, the
periods are not erased, though everything else is, leaving highlighted
pixels around the text are."
- "Have the speech voices turned down? I noticed that even you have the speech - "Have the speech voices turned down? I noticed that even you have the speech
voices off, it playes them and it takes a while until it has, how would I voices off, it playes them and it takes a while until it has, how would I
say it, "spoken" the speeches. Pretty annoying especially when you don't say it, "spoken" the speeches. Pretty annoying especially when you don't
+9 -3
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@@ -72,8 +72,9 @@ Glitches (don't crash the game, medium priority):
- Melee menu's 5x5 ship selection grid doesn't show up always - Melee menu's 5x5 ship selection grid doesn't show up always
- On win32, works with release build, not debug - On win32, works with release build, not debug
- On linux, works with SDL_mixer, not OpenAL - On linux, works with SDL_mixer, not OpenAL
- Currently some sound effects are perhaps from PC version.. 3DO ones should be - Currently some sound effects are perhaps from PC version / otherwise
extracted to check/fix this messed up.. 3DO ones should be extracted to fix this
- Slylandro probe lightning bolt sound shouldn't be same as lightning on planets
- After saving the game, the screen is not always redrawn - After saving the game, the screen is not always redrawn
- outfit starship - outfit starship
- orbit around planet - orbit around planet
@@ -99,12 +100,17 @@ Glitches (don't crash the game, medium priority):
- subtitles may go past the bottom boundary - subtitles may go past the bottom boundary
- If you win a Melee, and then are blown up yourself, the sound loops - If you win a Melee, and then are blown up yourself, the sound loops
until the game is quit. It still functions, it just has the last 3-or-so until the game is quit. It still functions, it just has the last 3-or-so
seconds after the melee ended repeating over and over in the background." seconds after the melee ended repeating over and over in the background.
- Probably happens in some other situations too
- When getting the planetary reports on the surface (atleast Moon),
when changing pages at the 'more' prompt, commas are not erased completely
(due to being out of char box or so), thus leaving highlighted pixels
Implementation bugs (low priority): Implementation bugs (low priority):
- Scaling code problems: - Scaling code problems:
- sai, supersai doesn't work for >16bpp - sai, supersai doesn't work for >16bpp
- doesn't always work even if user specifies 16bpp, because of SDL_ANYFORMAT
- bilinear is only implemented under opengl - bilinear is only implemented under opengl
- opengl misses all other modes than bilinear - opengl misses all other modes than bilinear
- do them with software and/or pixel shader hw? - do them with software and/or pixel shader hw?