updated
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@259 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -30,26 +30,12 @@ Some general comments:
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The bugs reported but not yet verified:
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- "If you win a Melee, and then are blown up (by, say, an asteroid with only 1
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crew left), the sound loops 'till the game is quit. It still functions, it
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just has the last 3-or-so seconds after the melee ended repeating over and
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over in the background."
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- "minor sound glitch when fighting the sylandro probe the lightning bolts it
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uses sounds like lightning on planets"
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- "Whenever i'm in autopilot mode in hyperspace and i enter into combat with
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the slylandro, the combat moves at the fastest speed possible"
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- melee: "some times the bottom ships portrait appears on opposite side of
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the screen"
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- "I've tried using 2xSaI and Super2xSaI and neither of them work. Maybe I
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was configuring something incorrectly, but from what I've read (and
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experimented with in other SDL programs) it should have worked. I set UQM
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to 640x480, 16bpp, SDL (not OGL), --scale=sai && --scale=supersai. It
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always came back with no filtering."
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- "After visiting all the rainbow worlds and getting the new melnorme
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technology (enhancing your planet lander) you aren't able to land on
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planets anymore. As soon as your lander hits the surface, it takes off
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@@ -57,11 +43,6 @@ The bugs reported but not yet verified:
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sure this is just a minor problem in the lander code, but it does need to
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be fixed for sure."
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- "When getting the planetary reports on the surface (at least with the Moon
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starbase in the beginning), when changing pages at the '(more)' prompt, the
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periods are not erased, though everything else is, leaving highlighted
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pixels around the text are."
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- "Have the speech voices turned down? I noticed that even you have the speech
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voices off, it playes them and it takes a while until it has, how would I
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say it, "spoken" the speeches. Pretty annoying especially when you don't
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@@ -72,8 +72,9 @@ Glitches (don't crash the game, medium priority):
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- Melee menu's 5x5 ship selection grid doesn't show up always
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- On win32, works with release build, not debug
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- On linux, works with SDL_mixer, not OpenAL
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- Currently some sound effects are perhaps from PC version.. 3DO ones should be
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extracted to check/fix this
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- Currently some sound effects are perhaps from PC version / otherwise
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messed up.. 3DO ones should be extracted to fix this
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- Slylandro probe lightning bolt sound shouldn't be same as lightning on planets
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- After saving the game, the screen is not always redrawn
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- outfit starship
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- orbit around planet
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@@ -99,12 +100,17 @@ Glitches (don't crash the game, medium priority):
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- subtitles may go past the bottom boundary
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- If you win a Melee, and then are blown up yourself, the sound loops
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until the game is quit. It still functions, it just has the last 3-or-so
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seconds after the melee ended repeating over and over in the background."
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seconds after the melee ended repeating over and over in the background.
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- Probably happens in some other situations too
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- When getting the planetary reports on the surface (atleast Moon),
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when changing pages at the 'more' prompt, commas are not erased completely
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(due to being out of char box or so), thus leaving highlighted pixels
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Implementation bugs (low priority):
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- Scaling code problems:
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- sai, supersai doesn't work for >16bpp
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- doesn't always work even if user specifies 16bpp, because of SDL_ANYFORMAT
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- bilinear is only implemented under opengl
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- opengl misses all other modes than bilinear
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- do them with software and/or pixel shader hw?
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