diff --git a/sc2/BUGS b/sc2/BUGS index 51b93a000..f8824885c 100644 --- a/sc2/BUGS +++ b/sc2/BUGS @@ -30,26 +30,12 @@ Some general comments: The bugs reported but not yet verified: -- "If you win a Melee, and then are blown up (by, say, an asteroid with only 1 - crew left), the sound loops 'till the game is quit. It still functions, it - just has the last 3-or-so seconds after the melee ended repeating over and - over in the background." - -- "minor sound glitch when fighting the sylandro probe the lightning bolts it - uses sounds like lightning on planets" - - "Whenever i'm in autopilot mode in hyperspace and i enter into combat with the slylandro, the combat moves at the fastest speed possible" - melee: "some times the bottom ships portrait appears on opposite side of the screen" -- "I've tried using 2xSaI and Super2xSaI and neither of them work. Maybe I - was configuring something incorrectly, but from what I've read (and - experimented with in other SDL programs) it should have worked. I set UQM - to 640x480, 16bpp, SDL (not OGL), --scale=sai && --scale=supersai. It - always came back with no filtering." - - "After visiting all the rainbow worlds and getting the new melnorme technology (enhancing your planet lander) you aren't able to land on planets anymore. As soon as your lander hits the surface, it takes off @@ -57,11 +43,6 @@ The bugs reported but not yet verified: sure this is just a minor problem in the lander code, but it does need to be fixed for sure." -- "When getting the planetary reports on the surface (at least with the Moon - starbase in the beginning), when changing pages at the '(more)' prompt, the - periods are not erased, though everything else is, leaving highlighted - pixels around the text are." - - "Have the speech voices turned down? I noticed that even you have the speech voices off, it playes them and it takes a while until it has, how would I say it, "spoken" the speeches. Pretty annoying especially when you don't diff --git a/sc2/TODO b/sc2/TODO index bba27ae9f..2d0374fb4 100644 --- a/sc2/TODO +++ b/sc2/TODO @@ -72,8 +72,9 @@ Glitches (don't crash the game, medium priority): - Melee menu's 5x5 ship selection grid doesn't show up always - On win32, works with release build, not debug - On linux, works with SDL_mixer, not OpenAL -- Currently some sound effects are perhaps from PC version.. 3DO ones should be - extracted to check/fix this +- Currently some sound effects are perhaps from PC version / otherwise + messed up.. 3DO ones should be extracted to fix this + - Slylandro probe lightning bolt sound shouldn't be same as lightning on planets - After saving the game, the screen is not always redrawn - outfit starship - orbit around planet @@ -99,12 +100,17 @@ Glitches (don't crash the game, medium priority): - subtitles may go past the bottom boundary - If you win a Melee, and then are blown up yourself, the sound loops until the game is quit. It still functions, it just has the last 3-or-so - seconds after the melee ended repeating over and over in the background." + seconds after the melee ended repeating over and over in the background. + - Probably happens in some other situations too +- When getting the planetary reports on the surface (atleast Moon), + when changing pages at the 'more' prompt, commas are not erased completely + (due to being out of char box or so), thus leaving highlighted pixels Implementation bugs (low priority): - Scaling code problems: - sai, supersai doesn't work for >16bpp + - doesn't always work even if user specifies 16bpp, because of SDL_ANYFORMAT - bilinear is only implemented under opengl - opengl misses all other modes than bilinear - do them with software and/or pixel shader hw?