updated
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@402 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -88,6 +88,8 @@ Glitches (don't crash the game, medium priority):
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- This always happens, regardless of game state. This is a bug in
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- This always happens, regardless of game state. This is a bug in
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both predecessors as well.
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both predecessors as well.
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Probably the negative shift for GET_STATE and SET_STATE
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Probably the negative shift for GET_STATE and SET_STATE
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- Planet scan speed varies between computers, and behaves weirdly too,
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sometimes working properly, sometimes being way too fast
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Implementation bugs (low priority):
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Implementation bugs (low priority):
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- Scaling code problems:
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- Scaling code problems:
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