From d5770e4944fa4f7fa290ab2b94b1b18a8026417f Mon Sep 17 00:00:00 2001 From: gewlitys Date: Tue, 10 Dec 2002 20:38:53 +0000 Subject: [PATCH] updated git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@402 8092fc87-c524-0410-9efc-e669fe64eaf9 --- sc2/TODO | 2 ++ 1 file changed, 2 insertions(+) diff --git a/sc2/TODO b/sc2/TODO index a75b02da0..ded98e848 100644 --- a/sc2/TODO +++ b/sc2/TODO @@ -88,6 +88,8 @@ Glitches (don't crash the game, medium priority): - This always happens, regardless of game state. This is a bug in both predecessors as well. Probably the negative shift for GET_STATE and SET_STATE +- Planet scan speed varies between computers, and behaves weirdly too, + sometimes working properly, sometimes being way too fast Implementation bugs (low priority): - Scaling code problems: