diff --git a/sc2/TODO b/sc2/TODO index a75b02da0..ded98e848 100644 --- a/sc2/TODO +++ b/sc2/TODO @@ -88,6 +88,8 @@ Glitches (don't crash the game, medium priority): - This always happens, regardless of game state. This is a bug in both predecessors as well. Probably the negative shift for GET_STATE and SET_STATE +- Planet scan speed varies between computers, and behaves weirdly too, + sometimes working properly, sometimes being way too fast Implementation bugs (low priority): - Scaling code problems: