git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@402 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2002-12-10 20:38:53 +00:00
parent ff6e6d2c4c
commit d5770e4944
+2
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@@ -88,6 +88,8 @@ Glitches (don't crash the game, medium priority):
- This always happens, regardless of game state. This is a bug in - This always happens, regardless of game state. This is a bug in
both predecessors as well. both predecessors as well.
Probably the negative shift for GET_STATE and SET_STATE Probably the negative shift for GET_STATE and SET_STATE
- Planet scan speed varies between computers, and behaves weirdly too,
sometimes working properly, sometimes being way too fast
Implementation bugs (low priority): Implementation bugs (low priority):
- Scaling code problems: - Scaling code problems: