Correction in documentation.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1852 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -288,10 +288,10 @@ typedef struct
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COUNT CurType;
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// For minerals: the type of element
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// For bio: the type of the creature.
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// 0 through NUM_CREATURE_TYPES are normal creatures,
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// NUM_CREATURE_TYPES + 1 is an Evil One
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// NUM_CREATURE_TYPES + 2 is a Brainbox Bulldozer
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// NUM_CREATURE_TYPES + 3 is Zex' Beauty
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// 0 through NUM_CREATURE_TYPES - 1 are normal creatures,
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// NUM_CREATURE_TYPES is an Evil One
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// NUM_CREATURE_TYPES + 1 is a Brainbox Bulldozer
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// NUM_CREATURE_TYPES + 2 is Zex' Beauty
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// For energy: 0 - Liftoff on collision
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// 1 - No liftoff on collision
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// 2 - (special case) Fwiffo
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