SetPlayerInput() and SetPlayerInputAll() may fail.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3204 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -36,6 +36,7 @@
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#include "setup.h"
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#include "sounds.h"
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#include "libs/graphics/gfx_common.h"
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#include "libs/log.h"
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#include "libs/mathlib.h"
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#include "libs/inplib.h"
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@@ -756,7 +757,10 @@ EncounterBattle (void)
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PlayerControl[0] = CYBORG_CONTROL | AWESOME_RATING;
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savedPlayerInput = PlayerInput[0];
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PlayerInput[0] = NULL;
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SetPlayerInput (0);
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if (!SetPlayerInput (0)) {
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log_add (log_Fatal, "Could not set cyborg player input.");
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explode (); // Does not return;
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}
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}
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GameSounds = CaptureSound (LoadSound (GAME_SOUNDS));
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@@ -1738,7 +1738,8 @@ StartMelee (MELEE_STATE *pMS)
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WaitForSoundEnd (TFBSOUND_WAIT_ALL);
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SetPlayerInputAll ();
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if (!SetPlayerInputAll ())
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break;
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load_gravity_well ((BYTE)((COUNT)TFB_Random () %
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NUMBER_OF_PLANET_TYPES));
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Battle ();
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+15
-6
@@ -231,7 +231,7 @@ InitGameKernel (void)
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return TRUE;
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}
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void
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bool
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SetPlayerInput (COUNT playerI)
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{
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assert (PlayerInput[playerI] == NULL);
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@@ -243,7 +243,7 @@ SetPlayerInput (COUNT playerI)
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break;
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case COMPUTER_CONTROL:
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case CYBORG_CONTROL:
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// COMPUTER_CONTROL is used in SuperMelee; the computer choses
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// COMPUTER_CONTROL is used in SuperMelee; the computer chooses
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// the ships and fights the battles.
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// CYBORG_CONTROL is used in the full game; the computer only
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// fights the battles. XXX: This will need to be handled
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@@ -260,23 +260,32 @@ SetPlayerInput (COUNT playerI)
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break;
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#endif
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default:
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fprintf (stderr, "Invalid control method in SetPlayerInput().\n");
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log_add (log_Fatal,
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"Invalid control method in SetPlayerInput().");
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explode (); /* Does not return */
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}
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return PlayerInput[playerI] != NULL;
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}
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void
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bool
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SetPlayerInputAll (void)
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{
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COUNT playerI;
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for (playerI = 0; playerI < NUM_PLAYERS; playerI++)
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SetPlayerInput (playerI);
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if (!SetPlayerInput (playerI))
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return false;
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return true;
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}
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void
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ClearPlayerInput (COUNT playerI)
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{
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assert (PlayerInput[playerI] != NULL);
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if (PlayerInput[playerI] == NULL) {
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log_add (log_Debug, "ClearPlayerInput(): PlayerInput[%d] was NULL.",
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playerI);
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return;
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}
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PlayerInput[playerI]->handlers->deleteContext (PlayerInput[playerI]);
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PlayerInput[playerI] = NULL;
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@@ -67,8 +67,8 @@ extern void FreeKernel (void);
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int initIO (void);
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void uninitIO (void);
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void SetPlayerInput (COUNT playerI);
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void SetPlayerInputAll (void);
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bool SetPlayerInput (COUNT playerI);
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bool SetPlayerInputAll (void);
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void ClearPlayerInput (COUNT playerI);
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void ClearPlayerInputAll (void);
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@@ -162,7 +162,10 @@ while (--ac > 0)
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while (StartGame ())
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{
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// Initialise a new game
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SetPlayerInputAll ();
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if (!SetPlayerInputAll ()) {
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log_add (log_Fatal, "Could not set player input.");
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explode (); // Does not return;
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}
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InitSIS ();
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InitGameClock ();
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AddInitialGameEvents();
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