Small formatting cleanup.

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3203 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
Meep-Eep
2009-10-08 19:39:43 +00:00
parent a85332a4f6
commit 7237f0bab3
+2 -4
View File
@@ -1650,7 +1650,7 @@ SetVelocityComponents (
else if (pMS->delta_item == 0
|| (HIBYTE (pMS->delta_item)
&& ((CurrentInputState.key[PlayerControls[0]][KEY_ESCAPE] ||
CurrentInputState.key[PlayerControls[0]][KEY_SPECIAL])
CurrentInputState.key[PlayerControls[0]][KEY_SPECIAL])
|| ((PLANETSIDE_DESC*)pMenuState->ModuleFrame)->InTransit)))
{
if (pMS->delta_item || pMS->CurState > EXPLOSION_LIFE + 60)
@@ -1685,9 +1685,7 @@ SetVelocityComponents (
SetPrimType (&DisplayArray[ExplosionElementPtr->PrimIndex], STAMP_PRIM);
DisplayArray[ExplosionElementPtr->PrimIndex].Object.Stamp.frame =
SetAbsFrameIndex (
LanderFrame[0], 46
);
SetAbsFrameIndex (LanderFrame[0], 46);
UnlockElement (hExplosionElement);