Small formatting cleanup.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3203 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1650,7 +1650,7 @@ SetVelocityComponents (
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else if (pMS->delta_item == 0
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|| (HIBYTE (pMS->delta_item)
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&& ((CurrentInputState.key[PlayerControls[0]][KEY_ESCAPE] ||
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CurrentInputState.key[PlayerControls[0]][KEY_SPECIAL])
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CurrentInputState.key[PlayerControls[0]][KEY_SPECIAL])
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|| ((PLANETSIDE_DESC*)pMenuState->ModuleFrame)->InTransit)))
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{
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if (pMS->delta_item || pMS->CurState > EXPLOSION_LIFE + 60)
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@@ -1685,9 +1685,7 @@ SetVelocityComponents (
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SetPrimType (&DisplayArray[ExplosionElementPtr->PrimIndex], STAMP_PRIM);
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DisplayArray[ExplosionElementPtr->PrimIndex].Object.Stamp.frame =
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SetAbsFrameIndex (
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LanderFrame[0], 46
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);
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SetAbsFrameIndex (LanderFrame[0], 46);
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UnlockElement (hExplosionElement);
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