Whitespace

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2936 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
Meep-Eep
2008-03-01 20:15:16 +00:00
parent a014449dde
commit bcfb97dfff
+16 -16
View File
@@ -568,7 +568,7 @@ DrawPickIcon (COUNT iship, BYTE DrawErase)
// This function is generic. It should probably be moved to elsewhere.
// The caller should hold the GraphicsLock.
static void
multiLineDrawText(TEXT *textIn, RECT *clipRect) {
multiLineDrawText (TEXT *textIn, RECT *clipRect) {
RECT oldRect;
SIZE leading;
@@ -594,7 +594,7 @@ multiLineDrawText(TEXT *textIn, RECT *clipRect) {
text.baseline.y += leading;
text.CharCount = (COUNT) ~0;
getLineWithinWidth(&text, &nextLine, lineWidth, text.CharCount);
getLineWithinWidth (&text, &nextLine, lineWidth, text.CharCount);
// This will also fill in text->CharCount.
font_DrawText (&text);
@@ -669,7 +669,7 @@ UpdateMeleeStatusMessage (ssize_t player)
// "Unconnected. Press LEFT to connect."
break;
case NetState_connecting:
if (NetConnection_getPeerOptions(conn)->isServer)
if (NetConnection_getPeerOptions (conn)->isServer)
DrawMeleeStatusMessage (
GAME_STRING (NETMELEE_STRING_BASE + 1));
// "Awaiting incoming connection...\n"
@@ -1100,7 +1100,7 @@ DoEdit (MELEE_STATE *pMS)
fleetShipIndex = GetShipIndex (pMS->row, pMS->col);
fleetShipChanged (pMS, pMS->side, fleetShipIndex);
AdvanceCursor (pMS);
UpdateCurrentShip(pMS);
UpdateCurrentShip (pMS);
}
else
{
@@ -1196,7 +1196,7 @@ DoEdit (MELEE_STATE *pMS)
pMS->col = col;
UnlockMutex (GraphicsLock);
UpdateCurrentShip(pMS);
UpdateCurrentShip (pMS);
}
}
@@ -1276,7 +1276,7 @@ DoPickShip (MELEE_STATE *pMS)
}
fleetShipChanged (pMS, pMS->side, index);
UpdateCurrentShip(pMS);
UpdateCurrentShip (pMS);
pMS->InputFunc = DoEdit;
@@ -1363,7 +1363,7 @@ numPlayersReady (void)
if (conn == NULL || !NetConnection_isConnected (conn))
return -1;
if (NetConnection_getState(conn) > NetState_inSetup)
if (NetConnection_getState (conn) > NetState_inSetup)
numDone++;
}
#endif
@@ -1457,7 +1457,7 @@ DoConfirmSettings (MELEE_STATE *pMS)
if (!NetConnection_isConnected (conn))
continue;
if (NetConnection_getDiscriminant(conn))
if (NetConnection_getDiscriminant (conn))
Netplay_seedRandom (conn, SeedRandomNumbers ());
}
flushPacketQueues ();
@@ -1476,7 +1476,7 @@ DoConfirmSettings (MELEE_STATE *pMS)
// The maximum value for all connections is used.
{
bool ok = setupInputDelay(netplayOptions.inputDelay);
bool ok = setupInputDelay (netplayOptions.inputDelay);
if (!ok)
return FALSE;
}
@@ -1625,7 +1625,7 @@ BuildAndDrawShipList (MELEE_STATE *pMS)
SetContextForeGroundColor (PICKSHIP_TEAM_START_VALUE_COLOR);
font_DrawText (&t);
assert (CountLinks(&race_q[side]) == 0);
assert (CountLinks (&race_q[side]) == 0);
for (index = 0; index < MELEE_FLEET_SIZE; index++)
{
@@ -1796,7 +1796,7 @@ StartMeleeButtonPressed (MELEE_STATE *pMS)
// "Connection for top player not "
// "established."
}
else if (NetConnection_getState(conn) != NetState_inSetup)
else if (NetConnection_getState (conn) != NetState_inSetup)
{
// This side may be in the setup, but the network connection
// is not in a state that setup information can be sent.
@@ -1849,7 +1849,7 @@ DoConnectingDialog (MELEE_STATE *pMS)
// Build a network connection.
if (netConnections[which_side] != NULL)
closePlayerNetworkConnection(which_side);
closePlayerNetworkConnection (which_side);
pMS->Initialized = TRUE;
conn = openPlayerNetworkConnection (which_side, pMS);
@@ -2535,7 +2535,7 @@ updateRandomSeed (MELEE_STATE *pMS, COUNT side, DWORD seed)
// The remote player has done something which invalidates our confirmation.
void
confirmationCancelled(MELEE_STATE *pMS, COUNT side)
confirmationCancelled (MELEE_STATE *pMS, COUNT side)
{
LockMutex (GraphicsLock);
if (side == 0)
@@ -2569,7 +2569,7 @@ connectionFeedback (NetConnection *conn, const char *str, bool forcePopup) {
void
connectedFeedback (NetConnection *conn) {
if (NetConnection_getPlayerNr(conn) == 0)
if (NetConnection_getPlayerNr (conn) == 0)
connectionFeedback (conn, GAME_STRING (NETMELEE_STRING_BASE + 8),
false);
// "Bottom player is connected."
@@ -2663,7 +2663,7 @@ resetFeedback (NetConnection *conn, NetplayResetReason reason,
void
errorFeedback (NetConnection *conn)
{
if (NetConnection_getPlayerNr(conn) == 0)
if (NetConnection_getPlayerNr (conn) == 0)
connectionFeedback (conn, GAME_STRING (NETMELEE_STRING_BASE + 10),
false);
// "Bottom player: connection failed."
@@ -2676,7 +2676,7 @@ errorFeedback (NetConnection *conn)
void
closeFeedback (NetConnection *conn)
{
if (NetConnection_getPlayerNr(conn) == 0)
if (NetConnection_getPlayerNr (conn) == 0)
connectionFeedback (conn, GAME_STRING (NETMELEE_STRING_BASE + 12),
false);
// "Bottom player: connection closed."