diff --git a/sc2/src/sc2code/melee.c b/sc2/src/sc2code/melee.c index 51b1ba710..d111b9e84 100644 --- a/sc2/src/sc2code/melee.c +++ b/sc2/src/sc2code/melee.c @@ -568,7 +568,7 @@ DrawPickIcon (COUNT iship, BYTE DrawErase) // This function is generic. It should probably be moved to elsewhere. // The caller should hold the GraphicsLock. static void -multiLineDrawText(TEXT *textIn, RECT *clipRect) { +multiLineDrawText (TEXT *textIn, RECT *clipRect) { RECT oldRect; SIZE leading; @@ -594,7 +594,7 @@ multiLineDrawText(TEXT *textIn, RECT *clipRect) { text.baseline.y += leading; text.CharCount = (COUNT) ~0; - getLineWithinWidth(&text, &nextLine, lineWidth, text.CharCount); + getLineWithinWidth (&text, &nextLine, lineWidth, text.CharCount); // This will also fill in text->CharCount. font_DrawText (&text); @@ -669,7 +669,7 @@ UpdateMeleeStatusMessage (ssize_t player) // "Unconnected. Press LEFT to connect." break; case NetState_connecting: - if (NetConnection_getPeerOptions(conn)->isServer) + if (NetConnection_getPeerOptions (conn)->isServer) DrawMeleeStatusMessage ( GAME_STRING (NETMELEE_STRING_BASE + 1)); // "Awaiting incoming connection...\n" @@ -1100,7 +1100,7 @@ DoEdit (MELEE_STATE *pMS) fleetShipIndex = GetShipIndex (pMS->row, pMS->col); fleetShipChanged (pMS, pMS->side, fleetShipIndex); AdvanceCursor (pMS); - UpdateCurrentShip(pMS); + UpdateCurrentShip (pMS); } else { @@ -1196,7 +1196,7 @@ DoEdit (MELEE_STATE *pMS) pMS->col = col; UnlockMutex (GraphicsLock); - UpdateCurrentShip(pMS); + UpdateCurrentShip (pMS); } } @@ -1276,7 +1276,7 @@ DoPickShip (MELEE_STATE *pMS) } fleetShipChanged (pMS, pMS->side, index); - UpdateCurrentShip(pMS); + UpdateCurrentShip (pMS); pMS->InputFunc = DoEdit; @@ -1363,7 +1363,7 @@ numPlayersReady (void) if (conn == NULL || !NetConnection_isConnected (conn)) return -1; - if (NetConnection_getState(conn) > NetState_inSetup) + if (NetConnection_getState (conn) > NetState_inSetup) numDone++; } #endif @@ -1457,7 +1457,7 @@ DoConfirmSettings (MELEE_STATE *pMS) if (!NetConnection_isConnected (conn)) continue; - if (NetConnection_getDiscriminant(conn)) + if (NetConnection_getDiscriminant (conn)) Netplay_seedRandom (conn, SeedRandomNumbers ()); } flushPacketQueues (); @@ -1476,7 +1476,7 @@ DoConfirmSettings (MELEE_STATE *pMS) // The maximum value for all connections is used. { - bool ok = setupInputDelay(netplayOptions.inputDelay); + bool ok = setupInputDelay (netplayOptions.inputDelay); if (!ok) return FALSE; } @@ -1625,7 +1625,7 @@ BuildAndDrawShipList (MELEE_STATE *pMS) SetContextForeGroundColor (PICKSHIP_TEAM_START_VALUE_COLOR); font_DrawText (&t); - assert (CountLinks(&race_q[side]) == 0); + assert (CountLinks (&race_q[side]) == 0); for (index = 0; index < MELEE_FLEET_SIZE; index++) { @@ -1796,7 +1796,7 @@ StartMeleeButtonPressed (MELEE_STATE *pMS) // "Connection for top player not " // "established." } - else if (NetConnection_getState(conn) != NetState_inSetup) + else if (NetConnection_getState (conn) != NetState_inSetup) { // This side may be in the setup, but the network connection // is not in a state that setup information can be sent. @@ -1849,7 +1849,7 @@ DoConnectingDialog (MELEE_STATE *pMS) // Build a network connection. if (netConnections[which_side] != NULL) - closePlayerNetworkConnection(which_side); + closePlayerNetworkConnection (which_side); pMS->Initialized = TRUE; conn = openPlayerNetworkConnection (which_side, pMS); @@ -2535,7 +2535,7 @@ updateRandomSeed (MELEE_STATE *pMS, COUNT side, DWORD seed) // The remote player has done something which invalidates our confirmation. void -confirmationCancelled(MELEE_STATE *pMS, COUNT side) +confirmationCancelled (MELEE_STATE *pMS, COUNT side) { LockMutex (GraphicsLock); if (side == 0) @@ -2569,7 +2569,7 @@ connectionFeedback (NetConnection *conn, const char *str, bool forcePopup) { void connectedFeedback (NetConnection *conn) { - if (NetConnection_getPlayerNr(conn) == 0) + if (NetConnection_getPlayerNr (conn) == 0) connectionFeedback (conn, GAME_STRING (NETMELEE_STRING_BASE + 8), false); // "Bottom player is connected." @@ -2663,7 +2663,7 @@ resetFeedback (NetConnection *conn, NetplayResetReason reason, void errorFeedback (NetConnection *conn) { - if (NetConnection_getPlayerNr(conn) == 0) + if (NetConnection_getPlayerNr (conn) == 0) connectionFeedback (conn, GAME_STRING (NETMELEE_STRING_BASE + 10), false); // "Bottom player: connection failed." @@ -2676,7 +2676,7 @@ errorFeedback (NetConnection *conn) void closeFeedback (NetConnection *conn) { - if (NetConnection_getPlayerNr(conn) == 0) + if (NetConnection_getPlayerNr (conn) == 0) connectionFeedback (conn, GAME_STRING (NETMELEE_STRING_BASE + 12), false); // "Bottom player: connection closed."