50-save patch fixed up to use the new content
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1169 8092fc87-c524-0410-9efc-e669fe64eaf9
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Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 2.7 KiB |
@@ -39,29 +39,9 @@ playmenu.36.png 0 0 0 10
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playmenu.37.png 0 0 1 10
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playmenu.37.png 0 0 1 10
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playmenu.65.png 0 0 1 10
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playmenu.65.png 0 0 1 10
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playmenu.66.png 0 0 1 10
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playmenu.66.png 0 0 1 10
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playmenu.38.png 0 0 -10 -177
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playmenu.39.png 0 0 -27 -177
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playmenu.40.png 0 0 -48 -177
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playmenu.41.png 0 0 -69 -177
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playmenu.42.png 0 0 -90 -177
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playmenu.43.png 0 0 -111 -177
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playmenu.44.png 0 0 -132 -177
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playmenu.45.png 0 0 -153 -177
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playmenu.46.png 0 0 -174 -177
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playmenu.47.png 0 0 -193 -177
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playmenu.48.png 0 0 -10 -177
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playmenu.49.png 0 0 -27 -177
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playmenu.50.png 0 0 -48 -177
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playmenu.51.png 0 0 -69 -177
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playmenu.52.png 0 0 -90 -177
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playmenu.53.png 0 0 -111 -177
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playmenu.54.png 0 0 -132 -177
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playmenu.55.png 0 0 -153 -177
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playmenu.56.png 0 0 -174 -177
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playmenu.57.png 0 0 -193 -177
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playmenu.58.png 0 0 -1 -12
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playmenu.58.png 0 0 -1 -12
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playmenu.59.png 0 0 -138 -93
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playmenu.59.png 0 0 -138 -93
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playmenu.60.png 0 0 0 0
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playmenu.60.png 0 0 0 0
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playmenu.61.png 0 0 -10 -154
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playmenu.61.png 0 0 -65 -151
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playmenu.62.png 0 0 -10 -154
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playmenu.62.png 0 0 -65 -151
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playmenu.63.png 0 0 0 0
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playmenu.63.png 0 0 0 0
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@@ -1180,10 +1180,10 @@ ChangeGameSelection:
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UnbatchGraphics ();
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UnbatchGraphics ();
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}
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}
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SetContextFont (TinyFont);
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SetContextFont (TinyFont);
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r.extent.width = SIS_SCREEN_WIDTH;
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r.extent.width = 230;
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r.extent.height = 83-SAFE_Y;
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r.extent.height = 65;
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r.corner.x = 1;
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r.corner.x = 1;
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r.corner.y = 152+SAFE_Y;
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r.corner.y = 160;
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SetContextForeGroundColor (BLACK_COLOR);
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SetContextForeGroundColor (BLACK_COLOR);
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DrawFilledRectangle (&r);
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DrawFilledRectangle (&r);
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@@ -1214,8 +1214,8 @@ ChangeGameSelection:
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if (MAX_SAVED_GAMES > 99)
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if (MAX_SAVED_GAMES > 99)
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r.extent.width += 5;
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r.extent.width += 5;
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r.extent.height = 9;
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r.extent.height = 9;
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r.corner.x = 8 + SAFE_X;
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r.corner.x = 8;
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r.corner.y = 159 + SAFE_Y + (i * 13);
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r.corner.y = 161 + (i * 13);
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DrawRectangle (&r);
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DrawRectangle (&r);
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t.baseline.x = r.corner.x + 3;
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t.baseline.x = r.corner.x + 3;
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