50-save patch fixed up to use the new content

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1169 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
mcmartin
2003-09-01 16:56:20 +00:00
parent b27b707f87
commit b98e3113b9
5 changed files with 7 additions and 27 deletions
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@@ -39,29 +39,9 @@ playmenu.36.png 0 0 0 10
playmenu.37.png 0 0 1 10 playmenu.37.png 0 0 1 10
playmenu.65.png 0 0 1 10 playmenu.65.png 0 0 1 10
playmenu.66.png 0 0 1 10 playmenu.66.png 0 0 1 10
playmenu.38.png 0 0 -10 -177
playmenu.39.png 0 0 -27 -177
playmenu.40.png 0 0 -48 -177
playmenu.41.png 0 0 -69 -177
playmenu.42.png 0 0 -90 -177
playmenu.43.png 0 0 -111 -177
playmenu.44.png 0 0 -132 -177
playmenu.45.png 0 0 -153 -177
playmenu.46.png 0 0 -174 -177
playmenu.47.png 0 0 -193 -177
playmenu.48.png 0 0 -10 -177
playmenu.49.png 0 0 -27 -177
playmenu.50.png 0 0 -48 -177
playmenu.51.png 0 0 -69 -177
playmenu.52.png 0 0 -90 -177
playmenu.53.png 0 0 -111 -177
playmenu.54.png 0 0 -132 -177
playmenu.55.png 0 0 -153 -177
playmenu.56.png 0 0 -174 -177
playmenu.57.png 0 0 -193 -177
playmenu.58.png 0 0 -1 -12 playmenu.58.png 0 0 -1 -12
playmenu.59.png 0 0 -138 -93 playmenu.59.png 0 0 -138 -93
playmenu.60.png 0 0 0 0 playmenu.60.png 0 0 0 0
playmenu.61.png 0 0 -10 -154 playmenu.61.png 0 0 -65 -151
playmenu.62.png 0 0 -10 -154 playmenu.62.png 0 0 -65 -151
playmenu.63.png 0 0 0 0 playmenu.63.png 0 0 0 0
+5 -5
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@@ -1180,10 +1180,10 @@ ChangeGameSelection:
UnbatchGraphics (); UnbatchGraphics ();
} }
SetContextFont (TinyFont); SetContextFont (TinyFont);
r.extent.width = SIS_SCREEN_WIDTH; r.extent.width = 230;
r.extent.height = 83-SAFE_Y; r.extent.height = 65;
r.corner.x = 1; r.corner.x = 1;
r.corner.y = 152+SAFE_Y; r.corner.y = 160;
SetContextForeGroundColor (BLACK_COLOR); SetContextForeGroundColor (BLACK_COLOR);
DrawFilledRectangle (&r); DrawFilledRectangle (&r);
@@ -1214,8 +1214,8 @@ ChangeGameSelection:
if (MAX_SAVED_GAMES > 99) if (MAX_SAVED_GAMES > 99)
r.extent.width += 5; r.extent.width += 5;
r.extent.height = 9; r.extent.height = 9;
r.corner.x = 8 + SAFE_X; r.corner.x = 8;
r.corner.y = 159 + SAFE_Y + (i * 13); r.corner.y = 161 + (i * 13);
DrawRectangle (&r); DrawRectangle (&r);
t.baseline.x = r.corner.x + 3; t.baseline.x = r.corner.x + 3;