diff --git a/sc2/content/lbm/playmenu.61.png b/sc2/content/lbm/playmenu.61.png index 41e602a77..139af96bf 100644 Binary files a/sc2/content/lbm/playmenu.61.png and b/sc2/content/lbm/playmenu.61.png differ diff --git a/sc2/content/lbm/playmenu.62.png b/sc2/content/lbm/playmenu.62.png index b311b0221..21700931e 100644 Binary files a/sc2/content/lbm/playmenu.62.png and b/sc2/content/lbm/playmenu.62.png differ diff --git a/sc2/content/lbm/playmenu.63.png b/sc2/content/lbm/playmenu.63.png index 91b0b0d08..7a6827372 100644 Binary files a/sc2/content/lbm/playmenu.63.png and b/sc2/content/lbm/playmenu.63.png differ diff --git a/sc2/content/lbm/playmenu.ani b/sc2/content/lbm/playmenu.ani index 6fe68698c..1f4112f64 100755 --- a/sc2/content/lbm/playmenu.ani +++ b/sc2/content/lbm/playmenu.ani @@ -39,29 +39,9 @@ playmenu.36.png 0 0 0 10 playmenu.37.png 0 0 1 10 playmenu.65.png 0 0 1 10 playmenu.66.png 0 0 1 10 -playmenu.38.png 0 0 -10 -177 -playmenu.39.png 0 0 -27 -177 -playmenu.40.png 0 0 -48 -177 -playmenu.41.png 0 0 -69 -177 -playmenu.42.png 0 0 -90 -177 -playmenu.43.png 0 0 -111 -177 -playmenu.44.png 0 0 -132 -177 -playmenu.45.png 0 0 -153 -177 -playmenu.46.png 0 0 -174 -177 -playmenu.47.png 0 0 -193 -177 -playmenu.48.png 0 0 -10 -177 -playmenu.49.png 0 0 -27 -177 -playmenu.50.png 0 0 -48 -177 -playmenu.51.png 0 0 -69 -177 -playmenu.52.png 0 0 -90 -177 -playmenu.53.png 0 0 -111 -177 -playmenu.54.png 0 0 -132 -177 -playmenu.55.png 0 0 -153 -177 -playmenu.56.png 0 0 -174 -177 -playmenu.57.png 0 0 -193 -177 playmenu.58.png 0 0 -1 -12 playmenu.59.png 0 0 -138 -93 playmenu.60.png 0 0 0 0 -playmenu.61.png 0 0 -10 -154 -playmenu.62.png 0 0 -10 -154 +playmenu.61.png 0 0 -65 -151 +playmenu.62.png 0 0 -65 -151 playmenu.63.png 0 0 0 0 diff --git a/sc2/src/sc2code/gameopt.c b/sc2/src/sc2code/gameopt.c index d4f0ad2f9..459bf2ccd 100644 --- a/sc2/src/sc2code/gameopt.c +++ b/sc2/src/sc2code/gameopt.c @@ -1180,10 +1180,10 @@ ChangeGameSelection: UnbatchGraphics (); } SetContextFont (TinyFont); - r.extent.width = SIS_SCREEN_WIDTH; - r.extent.height = 83-SAFE_Y; + r.extent.width = 230; + r.extent.height = 65; r.corner.x = 1; - r.corner.y = 152+SAFE_Y; + r.corner.y = 160; SetContextForeGroundColor (BLACK_COLOR); DrawFilledRectangle (&r); @@ -1214,8 +1214,8 @@ ChangeGameSelection: if (MAX_SAVED_GAMES > 99) r.extent.width += 5; r.extent.height = 9; - r.corner.x = 8 + SAFE_X; - r.corner.y = 159 + SAFE_Y + (i * 13); + r.corner.x = 8; + r.corner.y = 161 + (i * 13); DrawRectangle (&r); t.baseline.x = r.corner.x + 3;