Support for 50 savegames per user, from Paxtez
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1168 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
@@ -1,4 +1,5 @@
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Changes towards version 0.3:
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- Support for up to 50 savegames, from Paxtez
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- Action names are properly null-terminated, stops a crash for some
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bad keys.cfg types -Michael
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- added '--addon <addon>' - SvdB
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@@ -42,6 +42,7 @@ NEW FEATURES
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- PC-style alien outtakes when game is completed
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- 2 more ship slots in melee, as the PC Star Control 2 had.
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- All the standard melee teams from the Star Control 2 PC version.
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- Support for 50 savegames, instead of just 10
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BUGFIXES
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- Text entry doesn't freeze up lander reports anymore
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+95
-36
@@ -30,10 +30,11 @@ void SaveProblem (void);
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//End Added by Chris
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#define MAX_SAVED_GAMES 10
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#define MAX_SAVED_GAMES 50
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#define SUMMARY_X_OFFS 14
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#define SUMMARY_SIDE_OFFS 7
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#define MAX_NAME_CHARS 15
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#define SAVES_PER_PAGE 5 //Should divide evenly into MAX_SAVED_GAMES for 'Per-Page' Scrolling
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static PMENU_STATE pLocMenuState;
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@@ -628,8 +629,7 @@ DrawCargo (COUNT redraw_state)
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r.extent.height = 62 - r.corner.y;
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DrawFilledRectangle (&r);
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GetFrameRect (SetRelFrameIndex (
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pLocMenuState->ModuleFrame, MAX_SAVED_GAMES * 2 + 1
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), &r);
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pLocMenuState->ModuleFrame, 1), &r);
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r.extent.width += SUMMARY_X_OFFS + SUMMARY_SIDE_OFFS;
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DrawFilledRectangle (&r);
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}
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@@ -758,7 +758,7 @@ ShowSummary (SUMMARY_DESC *pSD)
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GetFrameCount (pLocMenuState->ModuleFrame) - 4);
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DrawStamp (&s);
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r.corner.x = 2;
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r.corner.y = 141;
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r.corner.y = 139;
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r.extent.width = SIS_SCREEN_WIDTH - 4;
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r.extent.height = 7;
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SetContextForeGroundColor (BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x14), 0x01));
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@@ -843,8 +843,7 @@ ShowSummary (SUMMARY_DESC *pSD)
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s.origin.x = SUMMARY_X_OFFS - SUMMARY_SIDE_OFFS + 6;
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s.origin.y = 0;
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s.frame = SetRelFrameIndex (
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pLocMenuState->ModuleFrame, MAX_SAVED_GAMES * 2
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);
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pLocMenuState->ModuleFrame, 0);
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DrawStamp (&s);
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s.origin.x = SUMMARY_X_OFFS + SUMMARY_SIDE_OFFS;
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s.frame = IncFrameIndex (s.frame);
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@@ -888,7 +887,7 @@ ShowSummary (SUMMARY_DESC *pSD)
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font_DrawText (&t);
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r.corner.x = 2;
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r.corner.y = 141;
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r.corner.y = 139;
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r.extent.width = SIS_SCREEN_WIDTH - 4;
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r.extent.height = 7;
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SetContextForeGroundColor (BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x14), 0x01));
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@@ -947,7 +946,7 @@ ShowSummary (SUMMARY_DESC *pSD)
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r.corner.y / 10, r.corner.y % 10);
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t.CharCount = (COUNT)~0;
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font_DrawText (&t);
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SetContext (OldContext);
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GLOBAL (built_ship_q) = player_q;
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@@ -974,7 +973,6 @@ static BOOLEAN
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DoPickGame (PMENU_STATE pMS)
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{
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BYTE NewState;
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STAMP s;
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SUMMARY_DESC *pSD;
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BOOLEAN first_time;
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@@ -1016,15 +1014,6 @@ Restart:
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}
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else if (CurrentMenuState.cancel)
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{
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SetSemaphore (GraphicsSem);
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SetFlashRect (NULL_PTR, (FRAME)0);
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s.origin.x = SUMMARY_X_OFFS;
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s.origin.y = 0;
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s.frame = SetRelFrameIndex (pMS->ModuleFrame, pMS->CurState);
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DrawStamp (&s);
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SetFlashRect ((PRECT)~0L, (FRAME)0);
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ClearSemaphore (GraphicsSem);
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pMS->ModuleFrame = 0;
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pMS->CurState = (BYTE)pMS->delta_item;
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ResumeMusic ();
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@@ -1107,20 +1096,45 @@ Restart:
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else
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{
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NewState = pMS->CurState;
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if (CurrentMenuState.left)
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if (CurrentMenuState.left || CurrentMenuState.page_up)
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{
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if (NewState-- == 0)
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if (NewState == 0)
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NewState = MAX_SAVED_GAMES - 1;
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else if ((NewState - SAVES_PER_PAGE) > 0)
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NewState -= SAVES_PER_PAGE;
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else
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NewState = 0;
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}
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else if (CurrentMenuState.right || CurrentMenuState.page_down)
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{
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if (NewState == MAX_SAVED_GAMES - 1)
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NewState = 0;
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else if ((NewState + SAVES_PER_PAGE) < MAX_SAVED_GAMES - 1)
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NewState += SAVES_PER_PAGE;
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else
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NewState = MAX_SAVED_GAMES - 1;
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}
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else if (CurrentMenuState.right)
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else if (CurrentMenuState.up)
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{
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if (++NewState == MAX_SAVED_GAMES)
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if (NewState == 0)
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NewState = MAX_SAVED_GAMES - 1;
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else
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NewState--;
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}
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else if (CurrentMenuState.down)
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{
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if (NewState == MAX_SAVED_GAMES - 1)
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NewState = 0;
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else
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NewState++;
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}
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if (NewState != pMS->CurState)
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{
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RECT r;
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TEXT t;
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BYTE i, SHIFT;
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UNICODE buf[80],buf2[15];
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SetSemaphore (GraphicsSem);
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BatchGraphics ();
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@@ -1139,18 +1153,9 @@ Restart:
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DrawCargo (3);
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}
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SetFlashRect (NULL_PTR, (FRAME)0);
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s.origin.x = SUMMARY_X_OFFS;
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s.origin.y = 0;
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s.frame = SetRelFrameIndex (pMS->ModuleFrame, pMS->CurState);
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DrawStamp (&s);
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ChangeGameSelection:
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pMS->CurState = NewState;
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ShowSummary (&((SUMMARY_DESC *)pMS->CurString)[pMS->CurState]);
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s.origin.x = SUMMARY_X_OFFS;
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s.origin.y = 0;
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s.frame = SetRelFrameIndex (pMS->ModuleFrame, pMS->CurState + MAX_SAVED_GAMES);
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DrawStamp (&s);
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if (LastActivity == CHECK_LOAD)
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{
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@@ -1174,13 +1179,67 @@ ChangeGameSelection:
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}
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UnbatchGraphics ();
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}
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SetContextFont (TinyFont);
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r.extent.width = SIS_SCREEN_WIDTH;
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r.extent.height = 83-SAFE_Y;
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r.corner.x = 1;
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r.corner.y = 152+SAFE_Y;
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SetContextForeGroundColor (BLACK_COLOR);
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DrawFilledRectangle (&r);
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r.corner.x = 4 + (NewState * 21) + SUMMARY_X_OFFS;
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r.corner.y = 176;
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r.extent.width = 18;
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r.extent.height = 18;
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SetFlashRect (&r, (FRAME)0);
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t.CharCount = (COUNT)~0;
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t.pStr = buf;
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t.align = ALIGN_LEFT;
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#if 0
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/* This code will return in modified form later. */
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if (optSmoothScroll == OPT_3DO) // 'Smooth' Scrolling
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{
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if (NewState <= (SAVES_PER_PAGE / 2))
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SHIFT = NewState;
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else if ((NewState > (SAVES_PER_PAGE / 2)) &&
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(NewState < (MAX_SAVED_GAMES - (SAVES_PER_PAGE / 2))))
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SHIFT = (SAVES_PER_PAGE / 2);
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else //if (NewState >= (MAX_SAVED_GAMES - (SAVES_PER_PAGE / 2)))
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SHIFT = SAVES_PER_PAGE - (MAX_SAVED_GAMES - NewState) ;
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}
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else // 'Per-Page' Scrolling
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#endif
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SHIFT = NewState - ((NewState / SAVES_PER_PAGE) * SAVES_PER_PAGE);
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for (i = 0; i < SAVES_PER_PAGE; i++)
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{
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SetContextForeGroundColor ((i == SHIFT) ?
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(BUILD_COLOR (MAKE_RGB15 (0x1B, 0x00, 0x1B), 0x33)):
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(BUILD_COLOR (MAKE_RGB15 (0x00, 0x00, 0x14), 0x01)));
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r.extent.width = 15;
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if (MAX_SAVED_GAMES > 99)
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r.extent.width += 5;
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r.extent.height = 9;
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r.corner.x = 8 + SAFE_X;
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r.corner.y = 159 + SAFE_Y + (i * 13);
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DrawRectangle (&r);
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t.baseline.x = r.corner.x + 3;
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t.baseline.y = r.corner.y + 7;
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wsprintf (buf, "%02i", NewState - SHIFT + i);
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font_DrawText (&t);
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r.extent.width = 204 - SAFE_X;
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r.corner.x = 30 + SAFE_X;
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DrawRectangle (&r);
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t.baseline.x = r.corner.x + 3;
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if (((SUMMARY_DESC *)pMS->CurString)[NewState - SHIFT + i].year_index == 0)
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wsprintf (buf, "Empty Slot");
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else
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{
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DateToString (buf2,
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((SUMMARY_DESC *)pMS->CurString)[NewState - SHIFT + i].month_index,
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((SUMMARY_DESC *)pMS->CurString)[NewState - SHIFT + i].day_index,
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((SUMMARY_DESC *)pMS->CurString)[NewState - SHIFT + i].year_index);
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wsprintf (buf, "Saved Game - Date: %s",buf2);
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}
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font_DrawText (&t);
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}
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ClearSemaphore (GraphicsSem);
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}
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}
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