Optimized MixSDL mixing and resampling routines (mono sources are no longer converted to stereo; removed "clipping smoothing" as it's not really the correct way to handle that; resampling routines now use integer arithmetic for calculating position; + some misc changes). This might fix bug #435.

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1309 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2003-12-31 20:03:17 +00:00
parent 41140b0e29
commit b729f3f1bc
+4
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Changes towards version 0.4:
- Optimized MixSDL mixing and resampling routines
(hopefully fixes bug #435) - Mika
- MOD music should now play properly on big endian machines if using
high quality mode (workaround for bug #166) - Mika
- Better-looking slave shield (bug #32), from Nic
- Bay door animations don't stall before aborting (bug #500), from
chmmravatar