Optimized MixSDL mixing and resampling routines (mono sources are no longer converted to stereo; removed "clipping smoothing" as it's not really the correct way to handle that; resampling routines now use integer arithmetic for calculating position; + some misc changes). This might fix bug #435.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1309 8092fc87-c524-0410-9efc-e669fe64eaf9
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Changes towards version 0.4:
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- Optimized MixSDL mixing and resampling routines
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(hopefully fixes bug #435) - Mika
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- MOD music should now play properly on big endian machines if using
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high quality mode (workaround for bug #166) - Mika
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- Better-looking slave shield (bug #32), from Nic
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- Bay door animations don't stall before aborting (bug #500), from
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chmmravatar
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