Keypresses are not reset when entering/leaving battle (bug #596)

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2111 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
mcmartin
2005-12-24 15:53:49 +00:00
parent 1c714fc4f2
commit 9b7035f2a0
3 changed files with 5 additions and 3 deletions
+3 -1
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@@ -1,6 +1,8 @@
Changes towards version 0.5: Changes towards version 0.5:
- Keypress status is not reset when entering battle mode (solves
bug #596) - Michael
- Added the rest of devel/ and users/ documentation into MSVC .dsp - Added the rest of devel/ and users/ documentation into MSVC .dsp
files (but #589) -- Michael files (bug #589) - Michael
- Fixed PNG transparency info (tRNS chunk) in all images according - Fixed PNG transparency info (tRNS chunk) in all images according
to info specified by .ani - Alex to info specified by .ani - Alex
- Comm animation fixes (bugs 557, 705, 806); from chmmravatar, Alex - Comm animation fixes (bugs 557, 705, 806); from chmmravatar, Alex
+1 -1
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@@ -342,7 +342,7 @@ GetMeleeStarShip (STARSHIPPTR LastStarShipPtr, COUNT which_player)
UnlockMutex (GraphicsLock); UnlockMutex (GraphicsLock);
ResetKeyRepeat (); ResetKeyRepeat ();
DoInput ((PVOID)&gmstate, TRUE); DoInput ((PVOID)&gmstate, FALSE);
LockMutex (GraphicsLock); LockMutex (GraphicsLock);
SetFlashRect (NULL_PTR, (FRAME)0); SetFlashRect (NULL_PTR, (FRAME)0);
+1 -1
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@@ -272,7 +272,7 @@ OldContext = SetContext (SpaceContext);
UnlockMutex (GraphicsLock); UnlockMutex (GraphicsLock);
pMenuState = &MenuState; pMenuState = &MenuState;
SetMenuSounds (MENU_SOUND_ARROWS, MENU_SOUND_SELECT); SetMenuSounds (MENU_SOUND_ARROWS, MENU_SOUND_SELECT);
DoInput ((PVOID)&MenuState, TRUE); DoInput ((PVOID)&MenuState, FALSE);
pMenuState = 0; pMenuState = 0;
LockMutex (GraphicsLock); LockMutex (GraphicsLock);