diff --git a/sc2/ChangeLog b/sc2/ChangeLog index f2571e700..c997eef3b 100644 --- a/sc2/ChangeLog +++ b/sc2/ChangeLog @@ -1,6 +1,8 @@ Changes towards version 0.5: +- Keypress status is not reset when entering battle mode (solves + bug #596) - Michael - Added the rest of devel/ and users/ documentation into MSVC .dsp - files (but #589) -- Michael + files (bug #589) - Michael - Fixed PNG transparency info (tRNS chunk) in all images according to info specified by .ani - Alex - Comm animation fixes (bugs 557, 705, 806); from chmmravatar, Alex diff --git a/sc2/src/sc2code/pickmele.c b/sc2/src/sc2code/pickmele.c index 4509fcaba..fbeaf622c 100644 --- a/sc2/src/sc2code/pickmele.c +++ b/sc2/src/sc2code/pickmele.c @@ -342,7 +342,7 @@ GetMeleeStarShip (STARSHIPPTR LastStarShipPtr, COUNT which_player) UnlockMutex (GraphicsLock); ResetKeyRepeat (); - DoInput ((PVOID)&gmstate, TRUE); + DoInput ((PVOID)&gmstate, FALSE); LockMutex (GraphicsLock); SetFlashRect (NULL_PTR, (FRAME)0); diff --git a/sc2/src/sc2code/pickship.c b/sc2/src/sc2code/pickship.c index a2d45fce6..e956b1974 100644 --- a/sc2/src/sc2code/pickship.c +++ b/sc2/src/sc2code/pickship.c @@ -272,7 +272,7 @@ OldContext = SetContext (SpaceContext); UnlockMutex (GraphicsLock); pMenuState = &MenuState; SetMenuSounds (MENU_SOUND_ARROWS, MENU_SOUND_SELECT); - DoInput ((PVOID)&MenuState, TRUE); + DoInput ((PVOID)&MenuState, FALSE); pMenuState = 0; LockMutex (GraphicsLock);