Savegame slot now defaults to the last one used during one execution of
uqm (bug #477), from chmmravatar git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1230 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,4 +1,6 @@
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Changes towards version 0.4:
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- Savegame slot now defaults to the last one used during one execution
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of uqm (bug #477), from chmmravatar
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- Fixed one-pixel glitch in shipyard when scrapping (bug #461),
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from Paxtez
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- Adjusted subtitle timings when there are no oggs (part of bug #362),
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@@ -37,6 +37,7 @@ void SaveProblem (void);
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#define SAVES_PER_PAGE 5 //Should divide evenly into MAX_SAVED_GAMES for 'Per-Page' Scrolling
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static PMENU_STATE pLocMenuState;
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static BYTE prev_save; //keeps track of the last slot that was saved or loaded
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void
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ConfirmSaveLoad (STAMP *MsgStamp)
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@@ -987,8 +988,7 @@ DoPickGame (PMENU_STATE pMS)
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if (!pMS->Initialized)
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{
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pMS->delta_item = (SIZE)pMS->CurState;
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pMS->CurState = NewState = 0;
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pMS->CurState = NewState = prev_save;
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pMS->InputFunc = DoPickGame;
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SleepThreadUntil ((DWORD)pMS->CurFrame);
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pMS->CurFrame = 0;
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@@ -1033,6 +1033,7 @@ Restart:
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else if (CurrentMenuState.select)
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{
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pSD = &((SUMMARY_DESC *)pMS->CurString)[pMS->CurState];
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prev_save = pMS->CurState;
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if (pMS->delta_item == SAVE_GAME || pSD->year_index)
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{
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SetSemaphore (GraphicsSem);
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