Savegame slot now defaults to the last one used during one execution of

uqm (bug #477), from chmmravatar


git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1230 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2003-09-13 16:06:57 +00:00
parent b8f4f7dfe9
commit 9a3b53d291
2 changed files with 5 additions and 2 deletions
+2
View File
@@ -1,4 +1,6 @@
Changes towards version 0.4:
- Savegame slot now defaults to the last one used during one execution
of uqm (bug #477), from chmmravatar
- Fixed one-pixel glitch in shipyard when scrapping (bug #461),
from Paxtez
- Adjusted subtitle timings when there are no oggs (part of bug #362),
+3 -2
View File
@@ -37,6 +37,7 @@ void SaveProblem (void);
#define SAVES_PER_PAGE 5 //Should divide evenly into MAX_SAVED_GAMES for 'Per-Page' Scrolling
static PMENU_STATE pLocMenuState;
static BYTE prev_save; //keeps track of the last slot that was saved or loaded
void
ConfirmSaveLoad (STAMP *MsgStamp)
@@ -987,8 +988,7 @@ DoPickGame (PMENU_STATE pMS)
if (!pMS->Initialized)
{
pMS->delta_item = (SIZE)pMS->CurState;
pMS->CurState = NewState = 0;
pMS->CurState = NewState = prev_save;
pMS->InputFunc = DoPickGame;
SleepThreadUntil ((DWORD)pMS->CurFrame);
pMS->CurFrame = 0;
@@ -1033,6 +1033,7 @@ Restart:
else if (CurrentMenuState.select)
{
pSD = &((SUMMARY_DESC *)pMS->CurString)[pMS->CurState];
prev_save = pMS->CurState;
if (pMS->delta_item == SAVE_GAME || pSD->year_index)
{
SetSemaphore (GraphicsSem);