updated --meleescale per bug #694

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1608 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
avolkov
2005-04-01 07:42:02 +00:00
parent 3995337012
commit 6582a72829
+3 -2
View File
@@ -43,9 +43,10 @@ none. Try these to get smoother graphics with cost on performance.
-b (or --meleescale=mode)
Melee scaling mode (nearest or trilinear). Default is trilinear.
Melee scaling mode (nearest, trilinear, pc/step). Default is trilinear.
Slower machine owners can set it to nearest to get better performance
in melee but degraded visual quality.
in melee but degraded visual quality. The fastest mode is step, it is
also the mode DOS original used (step and pc modes are equivalent).
-s (or --scanlines)