From 6582a728294fb9dd2fc93d2cb7a57367df4748b8 Mon Sep 17 00:00:00 2001 From: avolkov Date: Fri, 1 Apr 2005 07:42:02 +0000 Subject: [PATCH] updated --meleescale per bug #694 git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1608 8092fc87-c524-0410-9efc-e669fe64eaf9 --- sc2/doc/users/manual.txt | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/sc2/doc/users/manual.txt b/sc2/doc/users/manual.txt index f70f5ac53..f552b81ff 100644 --- a/sc2/doc/users/manual.txt +++ b/sc2/doc/users/manual.txt @@ -43,9 +43,10 @@ none. Try these to get smoother graphics with cost on performance. -b (or --meleescale=mode) -Melee scaling mode (nearest or trilinear). Default is trilinear. +Melee scaling mode (nearest, trilinear, pc/step). Default is trilinear. Slower machine owners can set it to nearest to get better performance -in melee but degraded visual quality. +in melee but degraded visual quality. The fastest mode is step, it is +also the mode DOS original used (step and pc modes are equivalent). -s (or --scanlines)