git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@330 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2002-12-04 21:20:12 +00:00
parent 44a962c6bd
commit 6376247150
2 changed files with 1 additions and 3 deletions
+1
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@@ -1,4 +1,5 @@
0.2:
- Precursor ship crew count is now placed correctly in melee, from wjp
- Dialog choices doesn't go off rectangle in right anymore, from wjp
- When saving in planet scan screen, screen is now redrawn, from slayne
- Commas causing pixels to appear in planetary reports fixed, from slayne
-3
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@@ -70,9 +70,6 @@ Glitches (don't crash the game, medium priority):
with timer accuracies
- Also there have been complaints about insanely fast combat, could this
be more serious flaw with SDL timer code or some other bug?
- precursor ships' crew count is misplaced in melee (SAFE_Y)
- Dialog choices sometimes exceed the rectangle they're supposed to be
bounded by. (SAFE_X?)
- keys are always referenced as gamepad buttons ("Press (B) to exit")
- lander speed varies per computer
- "device used successfully" and "device usage failed" sounds are identical