From 63762471508b626cb385052d0102dfe8c4ae6d2b Mon Sep 17 00:00:00 2001 From: gewlitys Date: Wed, 4 Dec 2002 21:20:12 +0000 Subject: [PATCH] updated git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@330 8092fc87-c524-0410-9efc-e669fe64eaf9 --- sc2/ChangeLog | 1 + sc2/TODO | 3 --- 2 files changed, 1 insertion(+), 3 deletions(-) diff --git a/sc2/ChangeLog b/sc2/ChangeLog index ac5eb91a7..4f6b436a3 100644 --- a/sc2/ChangeLog +++ b/sc2/ChangeLog @@ -1,4 +1,5 @@ 0.2: +- Precursor ship crew count is now placed correctly in melee, from wjp - Dialog choices doesn't go off rectangle in right anymore, from wjp - When saving in planet scan screen, screen is now redrawn, from slayne - Commas causing pixels to appear in planetary reports fixed, from slayne diff --git a/sc2/TODO b/sc2/TODO index 72de4756d..4154bce1f 100644 --- a/sc2/TODO +++ b/sc2/TODO @@ -70,9 +70,6 @@ Glitches (don't crash the game, medium priority): with timer accuracies - Also there have been complaints about insanely fast combat, could this be more serious flaw with SDL timer code or some other bug? -- precursor ships' crew count is misplaced in melee (SAFE_Y) -- Dialog choices sometimes exceed the rectangle they're supposed to be - bounded by. (SAFE_X?) - keys are always referenced as gamepad buttons ("Press (B) to exit") - lander speed varies per computer - "device used successfully" and "device usage failed" sounds are identical