git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@330 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2002-12-04 21:20:12 +00:00
parent 44a962c6bd
commit 6376247150
2 changed files with 1 additions and 3 deletions
+1
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@@ -1,4 +1,5 @@
0.2: 0.2:
- Precursor ship crew count is now placed correctly in melee, from wjp
- Dialog choices doesn't go off rectangle in right anymore, from wjp - Dialog choices doesn't go off rectangle in right anymore, from wjp
- When saving in planet scan screen, screen is now redrawn, from slayne - When saving in planet scan screen, screen is now redrawn, from slayne
- Commas causing pixels to appear in planetary reports fixed, from slayne - Commas causing pixels to appear in planetary reports fixed, from slayne
-3
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@@ -70,9 +70,6 @@ Glitches (don't crash the game, medium priority):
with timer accuracies with timer accuracies
- Also there have been complaints about insanely fast combat, could this - Also there have been complaints about insanely fast combat, could this
be more serious flaw with SDL timer code or some other bug? be more serious flaw with SDL timer code or some other bug?
- precursor ships' crew count is misplaced in melee (SAFE_Y)
- Dialog choices sometimes exceed the rectangle they're supposed to be
bounded by. (SAFE_X?)
- keys are always referenced as gamepad buttons ("Press (B) to exit") - keys are always referenced as gamepad buttons ("Press (B) to exit")
- lander speed varies per computer - lander speed varies per computer
- "device used successfully" and "device usage failed" sounds are identical - "device used successfully" and "device usage failed" sounds are identical