updated
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@330 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,4 +1,5 @@
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0.2:
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0.2:
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- Precursor ship crew count is now placed correctly in melee, from wjp
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- Dialog choices doesn't go off rectangle in right anymore, from wjp
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- Dialog choices doesn't go off rectangle in right anymore, from wjp
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- When saving in planet scan screen, screen is now redrawn, from slayne
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- When saving in planet scan screen, screen is now redrawn, from slayne
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- Commas causing pixels to appear in planetary reports fixed, from slayne
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- Commas causing pixels to appear in planetary reports fixed, from slayne
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@@ -70,9 +70,6 @@ Glitches (don't crash the game, medium priority):
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with timer accuracies
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with timer accuracies
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- Also there have been complaints about insanely fast combat, could this
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- Also there have been complaints about insanely fast combat, could this
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be more serious flaw with SDL timer code or some other bug?
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be more serious flaw with SDL timer code or some other bug?
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- precursor ships' crew count is misplaced in melee (SAFE_Y)
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- Dialog choices sometimes exceed the rectangle they're supposed to be
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bounded by. (SAFE_X?)
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- keys are always referenced as gamepad buttons ("Press (B) to exit")
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- keys are always referenced as gamepad buttons ("Press (B) to exit")
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- lander speed varies per computer
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- lander speed varies per computer
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- "device used successfully" and "device usage failed" sounds are identical
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- "device used successfully" and "device usage failed" sounds are identical
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