updated
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@330 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
0.2:
|
||||
- Precursor ship crew count is now placed correctly in melee, from wjp
|
||||
- Dialog choices doesn't go off rectangle in right anymore, from wjp
|
||||
- When saving in planet scan screen, screen is now redrawn, from slayne
|
||||
- Commas causing pixels to appear in planetary reports fixed, from slayne
|
||||
|
||||
@@ -70,9 +70,6 @@ Glitches (don't crash the game, medium priority):
|
||||
with timer accuracies
|
||||
- Also there have been complaints about insanely fast combat, could this
|
||||
be more serious flaw with SDL timer code or some other bug?
|
||||
- precursor ships' crew count is misplaced in melee (SAFE_Y)
|
||||
- Dialog choices sometimes exceed the rectangle they're supposed to be
|
||||
bounded by. (SAFE_X?)
|
||||
- keys are always referenced as gamepad buttons ("Press (B) to exit")
|
||||
- lander speed varies per computer
|
||||
- "device used successfully" and "device usage failed" sounds are identical
|
||||
|
||||
Reference in New Issue
Block a user