openal code seems to crash without audio device available
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@185 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -53,6 +53,7 @@ Glitches (don't crash the game, medium priority):
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- Linux OpenAL implementation sucks, so for now we are using SDL_mixer
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on that platform.
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- Volume levels aren't maybe exactly as they should
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- Crashes if no audio device available
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- Color table transformations are very slow.
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- We should try to get rid of excessive creation of new threads
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- Circles of influence aren't shown the first time (after load?) a player
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