openal code seems to crash without audio device available

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@185 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2002-10-29 01:46:12 +00:00
parent 614cb69c3e
commit 5215b6d42c
+1
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@@ -53,6 +53,7 @@ Glitches (don't crash the game, medium priority):
- Linux OpenAL implementation sucks, so for now we are using SDL_mixer
on that platform.
- Volume levels aren't maybe exactly as they should
- Crashes if no audio device available
- Color table transformations are very slow.
- We should try to get rid of excessive creation of new threads
- Circles of influence aren't shown the first time (after load?) a player