git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2591 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
meep-eep
2006-12-14 01:06:18 +00:00
parent 28ed2ab607
commit 36efa68810
+2 -5
View File
@@ -77,6 +77,8 @@ Future improvements/optimisations:
Bugs: Bugs:
- as positions are dependant on the screen resolution, you won't be able - as positions are dependant on the screen resolution, you won't be able
to keep sync on games with a different resolution. to keep sync on games with a different resolution.
- collision detection is dependant on the images used. Using different
graphics packs will result in a desync.
- Both sides need identical battle frame rates. This value is not - Both sides need identical battle frame rates. This value is not
negotiated. negotiated.
- If one player closes the connection while the other player is selecting - If one player closes the connection while the other player is selecting
@@ -93,11 +95,6 @@ Final actions:
- check coding style (search for '\>(') - check coding style (search for '\>(')
- compile with maximum warnings - compile with maximum warnings
When done:
- cvs diff
- Update uqm version number
- Update changelog
To put in the announcement of Netplay: To put in the announcement of Netplay:
- Slow connections is acceptable. Packet loss isn't. - Slow connections is acceptable. Packet loss isn't.