update
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2591 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
@@ -77,6 +77,8 @@ Future improvements/optimisations:
|
||||
Bugs:
|
||||
- as positions are dependant on the screen resolution, you won't be able
|
||||
to keep sync on games with a different resolution.
|
||||
- collision detection is dependant on the images used. Using different
|
||||
graphics packs will result in a desync.
|
||||
- Both sides need identical battle frame rates. This value is not
|
||||
negotiated.
|
||||
- If one player closes the connection while the other player is selecting
|
||||
@@ -93,11 +95,6 @@ Final actions:
|
||||
- check coding style (search for '\>(')
|
||||
- compile with maximum warnings
|
||||
|
||||
When done:
|
||||
- cvs diff
|
||||
- Update uqm version number
|
||||
- Update changelog
|
||||
|
||||
|
||||
To put in the announcement of Netplay:
|
||||
- Slow connections is acceptable. Packet loss isn't.
|
||||
|
||||
Reference in New Issue
Block a user