From 36efa68810c897b8d4566a779b939ed0438c463b Mon Sep 17 00:00:00 2001 From: meep-eep Date: Thu, 14 Dec 2006 01:06:18 +0000 Subject: [PATCH] update git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2591 8092fc87-c524-0410-9efc-e669fe64eaf9 --- sc2/doc/devel/netplay/todo | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/sc2/doc/devel/netplay/todo b/sc2/doc/devel/netplay/todo index b6d76a4c0..b73e510de 100644 --- a/sc2/doc/devel/netplay/todo +++ b/sc2/doc/devel/netplay/todo @@ -77,6 +77,8 @@ Future improvements/optimisations: Bugs: - as positions are dependant on the screen resolution, you won't be able to keep sync on games with a different resolution. +- collision detection is dependant on the images used. Using different + graphics packs will result in a desync. - Both sides need identical battle frame rates. This value is not negotiated. - If one player closes the connection while the other player is selecting @@ -93,11 +95,6 @@ Final actions: - check coding style (search for '\>(') - compile with maximum warnings -When done: -- cvs diff -- Update uqm version number -- Update changelog - To put in the announcement of Netplay: - Slow connections is acceptable. Packet loss isn't.