not needed anymore

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@669 8092fc87-c524-0410-9efc-e669fe64eaf9
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gewlitys
2003-02-04 23:44:07 +00:00
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IMPORTANT!
Before sending new bug reports, read the TODO file, Changelog file,
and this file. Do not report a bug that has already been reported.
Time we spend on reading duplicate bug reports could have been spent
on fixing them. Also note that these files are changed when new bugs
are found, so if you haven't read them for a while, please do so before
reporting a bug.
Don't expect a reply on your bug reports. Though we do appreciate them, it
would take too much time to reply to them all. All bugs will be noted
and addressed in time.
The TODO file contains verified bugs.
The Changelog file contains issues fixed since the last release.
This file contains issues that need further inspection before deciding
it's a bug.
Some general comments:
- Keyboard problems are very likely caused by your keyboard. Not all
keyboards accept all combinations. Results may be that the new key is
ignored, or the old key is seen as released (or both).
The original PC sc2 had a key jamming program so you could test which
combinations had problems. We intend to bring back in some form
a key configurationg program and some key jammer (possibly the same
program).
The only keyboard I know that can accept every key at the same time being
pressed are is an old BTC type. For typing it wasn't really that good
though IMHO. [Meep-Eep]
The bugs reported but not yet verified:
- "Whenever i'm in autopilot mode in hyperspace and i enter into combat with
the slylandro, the combat moves at the fastest speed possible"
- "After visiting all the rainbow worlds and getting the new melnorme
technology (enhancing your planet lander) you aren't able to land on
planets anymore. As soon as your lander hits the surface, it takes off
again, as if a key was stuck down (which I checked for, of course..). I'm
sure this is just a minor problem in the lander code, but it does need to
be fixed for sure."
- "Have the speech voices turned down? I noticed that even you have the speech
voices off, it playes them and it takes a while until it has, how would I
say it, "spoken" the speeches. Pretty annoying especially when you don't
have the speeches on to just wait for an eternity for the conversation to
stop. You notice this also by pressing space immidiately whent the Ur-Quan
Drone pops up to bother you."
- "For some odd reason, the new graphical menus are constantly freezing on
me. I've played 15 times so far. 10 times it froze while I was trying to
use the menu (in regular, Bilateral, and Sai graphics modes), once while I
was landing on a planet (Bilateral), once when talking to Fwiffo
(Bilateral), once while leaving a planet (Bilateral), and twice as soon as
I pressed the thrust key upon starting the game (only times I ever used
SuperSai)." (slow computer)
- "The laser beam for the Arilou ship should be white (I think) but it is
displayed as yellow in UQM."
- 1.) Using default graphics, windowed mode is is "empty". Workaround is
fullscreen or using opengl.
AMD k62, 192RAM, win98se. ATI Rage128, dx8.1. Attach dxdiag.txt?
3.) Game settings: Setting the sound to "off" makes a boink, setting to "on"
doesn't. Seems the opposite would be more intuitive. 3D0 version
check?
5.) Lander "Report" text pages have green dots.
6.) Harvesting: When choosing a landing site, the cursor stays black, making
it hard to see on dark planet surface areas.
7.) Starmap: expanding spheres of influence circles look cut off, choppy.
8.) Lander shots are being blocked by earthquake rings. 3D0 version check?
- After the player gives the Syreen the Mycon egg sack, shouldn't there be
a break in communication? Talana says "Leave us, we have work to do" and I
seem to recall from the PC version that there was a cutoff there which
brought you back to the space navigation screen. When I played through this,
there was no break and it immediately jumped to the next communication with
the Syreen, in which she relates her plans for getting the Penetrators back.
- On the upper-right-hand corner of the screen, where the flagship is drawn
together with the ships in the player's fleet, the modules that are drawn
inside the flagship are off by one pixel to the left.
- First, I had saved my game while at the planet/scan menu (I do not know
which planet or moon I was on). I loaded it the next day and tried to get
minerals while avoiding various hazards. I managed to get the minerals, but
was hit heavily by the hazards. The moment I pressed Escape, I noticed I
had THIRTEEN empty crew slot circles for the Lander at the time (as opposed
to twelve like it should have) - an extra empty circle appeared to the left
of the bottom row of crew circles. My Lander was not destroyed, and the
minerals I had gathered were still intact and added to my cargo total.
Moreover, the crew of the Vindicator was refilled to my maximum of 50 -- I
had 40 when I saved and loaded at the beginning of this point. "
- < badalex> ok, im in hyper space right? and lets say one of those
probes comes to me... so we start the melee and i select a
ship, that all works, but after a select a ship the select a
ship screen dosent 'go' away so i can not see how, who,
what, im fighting (NOTE: seems to happen only in cvs, not alpha release)
- "Got a segfault too, on cvs version compiled today (2002/12/05), when activating Sun Device over
the Chmmr homeworld. Worked fine on 0.1 alpha."
- In starmap, when any zone of influence is moving, the starmap cursor behaves badly
(erases what it passes over). Leaving and returning to the starmap fixes it
- sometimes on starmap the crosshair cursor step becomes too large (all arrow
keys released), so it is next to impossible to point it to a star, it keeps
overshooting all the time