not needed anymore
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@669 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,110 +0,0 @@
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IMPORTANT!
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Before sending new bug reports, read the TODO file, Changelog file,
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and this file. Do not report a bug that has already been reported.
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Time we spend on reading duplicate bug reports could have been spent
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on fixing them. Also note that these files are changed when new bugs
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are found, so if you haven't read them for a while, please do so before
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reporting a bug.
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Don't expect a reply on your bug reports. Though we do appreciate them, it
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would take too much time to reply to them all. All bugs will be noted
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and addressed in time.
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The TODO file contains verified bugs.
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The Changelog file contains issues fixed since the last release.
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This file contains issues that need further inspection before deciding
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it's a bug.
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Some general comments:
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- Keyboard problems are very likely caused by your keyboard. Not all
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keyboards accept all combinations. Results may be that the new key is
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ignored, or the old key is seen as released (or both).
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The original PC sc2 had a key jamming program so you could test which
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combinations had problems. We intend to bring back in some form
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a key configurationg program and some key jammer (possibly the same
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program).
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The only keyboard I know that can accept every key at the same time being
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pressed are is an old BTC type. For typing it wasn't really that good
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though IMHO. [Meep-Eep]
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The bugs reported but not yet verified:
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- "Whenever i'm in autopilot mode in hyperspace and i enter into combat with
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the slylandro, the combat moves at the fastest speed possible"
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- "After visiting all the rainbow worlds and getting the new melnorme
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technology (enhancing your planet lander) you aren't able to land on
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planets anymore. As soon as your lander hits the surface, it takes off
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again, as if a key was stuck down (which I checked for, of course..). I'm
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sure this is just a minor problem in the lander code, but it does need to
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be fixed for sure."
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- "Have the speech voices turned down? I noticed that even you have the speech
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voices off, it playes them and it takes a while until it has, how would I
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say it, "spoken" the speeches. Pretty annoying especially when you don't
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have the speeches on to just wait for an eternity for the conversation to
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stop. You notice this also by pressing space immidiately whent the Ur-Quan
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Drone pops up to bother you."
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- "For some odd reason, the new graphical menus are constantly freezing on
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me. I've played 15 times so far. 10 times it froze while I was trying to
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use the menu (in regular, Bilateral, and Sai graphics modes), once while I
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was landing on a planet (Bilateral), once when talking to Fwiffo
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(Bilateral), once while leaving a planet (Bilateral), and twice as soon as
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I pressed the thrust key upon starting the game (only times I ever used
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SuperSai)." (slow computer)
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- "The laser beam for the Arilou ship should be white (I think) but it is
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displayed as yellow in UQM."
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- 1.) Using default graphics, windowed mode is is "empty". Workaround is
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fullscreen or using opengl.
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AMD k62, 192RAM, win98se. ATI Rage128, dx8.1. Attach dxdiag.txt?
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3.) Game settings: Setting the sound to "off" makes a boink, setting to "on"
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doesn't. Seems the opposite would be more intuitive. 3D0 version
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check?
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5.) Lander "Report" text pages have green dots.
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6.) Harvesting: When choosing a landing site, the cursor stays black, making
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it hard to see on dark planet surface areas.
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7.) Starmap: expanding spheres of influence circles look cut off, choppy.
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8.) Lander shots are being blocked by earthquake rings. 3D0 version check?
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- After the player gives the Syreen the Mycon egg sack, shouldn't there be
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a break in communication? Talana says "Leave us, we have work to do" and I
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seem to recall from the PC version that there was a cutoff there which
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brought you back to the space navigation screen. When I played through this,
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there was no break and it immediately jumped to the next communication with
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the Syreen, in which she relates her plans for getting the Penetrators back.
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- On the upper-right-hand corner of the screen, where the flagship is drawn
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together with the ships in the player's fleet, the modules that are drawn
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inside the flagship are off by one pixel to the left.
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- First, I had saved my game while at the planet/scan menu (I do not know
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which planet or moon I was on). I loaded it the next day and tried to get
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minerals while avoiding various hazards. I managed to get the minerals, but
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was hit heavily by the hazards. The moment I pressed Escape, I noticed I
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had THIRTEEN empty crew slot circles for the Lander at the time (as opposed
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to twelve like it should have) - an extra empty circle appeared to the left
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of the bottom row of crew circles. My Lander was not destroyed, and the
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minerals I had gathered were still intact and added to my cargo total.
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Moreover, the crew of the Vindicator was refilled to my maximum of 50 -- I
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had 40 when I saved and loaded at the beginning of this point. "
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- < badalex> ok, im in hyper space right? and lets say one of those
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probes comes to me... so we start the melee and i select a
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ship, that all works, but after a select a ship the select a
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ship screen dosent 'go' away so i can not see how, who,
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what, im fighting (NOTE: seems to happen only in cvs, not alpha release)
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- "Got a segfault too, on cvs version compiled today (2002/12/05), when activating Sun Device over
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the Chmmr homeworld. Worked fine on 0.1 alpha."
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- In starmap, when any zone of influence is moving, the starmap cursor behaves badly
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(erases what it passes over). Leaving and returning to the starmap fixes it
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- sometimes on starmap the crosshair cursor step becomes too large (all arrow
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keys released), so it is next to impossible to point it to a star, it keeps
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overshooting all the time
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