From 1c6be55f02470141a4ed77cfd378731e8524ae41 Mon Sep 17 00:00:00 2001 From: gewlitys Date: Tue, 4 Feb 2003 23:44:07 +0000 Subject: [PATCH] not needed anymore git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@669 8092fc87-c524-0410-9efc-e669fe64eaf9 --- sc2/BUGS | 110 ------------------------------------------------------- 1 file changed, 110 deletions(-) delete mode 100644 sc2/BUGS diff --git a/sc2/BUGS b/sc2/BUGS deleted file mode 100644 index 758ccff6f..000000000 --- a/sc2/BUGS +++ /dev/null @@ -1,110 +0,0 @@ -IMPORTANT! -Before sending new bug reports, read the TODO file, Changelog file, -and this file. Do not report a bug that has already been reported. -Time we spend on reading duplicate bug reports could have been spent -on fixing them. Also note that these files are changed when new bugs -are found, so if you haven't read them for a while, please do so before -reporting a bug. - -Don't expect a reply on your bug reports. Though we do appreciate them, it -would take too much time to reply to them all. All bugs will be noted -and addressed in time. - -The TODO file contains verified bugs. -The Changelog file contains issues fixed since the last release. -This file contains issues that need further inspection before deciding -it's a bug. - - -Some general comments: -- Keyboard problems are very likely caused by your keyboard. Not all - keyboards accept all combinations. Results may be that the new key is - ignored, or the old key is seen as released (or both). - The original PC sc2 had a key jamming program so you could test which - combinations had problems. We intend to bring back in some form - a key configurationg program and some key jammer (possibly the same - program). - The only keyboard I know that can accept every key at the same time being - pressed are is an old BTC type. For typing it wasn't really that good - though IMHO. [Meep-Eep] - - -The bugs reported but not yet verified: -- "Whenever i'm in autopilot mode in hyperspace and i enter into combat with - the slylandro, the combat moves at the fastest speed possible" - -- "After visiting all the rainbow worlds and getting the new melnorme - technology (enhancing your planet lander) you aren't able to land on - planets anymore. As soon as your lander hits the surface, it takes off - again, as if a key was stuck down (which I checked for, of course..). I'm - sure this is just a minor problem in the lander code, but it does need to - be fixed for sure." - -- "Have the speech voices turned down? I noticed that even you have the speech - voices off, it playes them and it takes a while until it has, how would I - say it, "spoken" the speeches. Pretty annoying especially when you don't - have the speeches on to just wait for an eternity for the conversation to - stop. You notice this also by pressing space immidiately whent the Ur-Quan - Drone pops up to bother you." - -- "For some odd reason, the new graphical menus are constantly freezing on - me. I've played 15 times so far. 10 times it froze while I was trying to - use the menu (in regular, Bilateral, and Sai graphics modes), once while I - was landing on a planet (Bilateral), once when talking to Fwiffo - (Bilateral), once while leaving a planet (Bilateral), and twice as soon as - I pressed the thrust key upon starting the game (only times I ever used - SuperSai)." (slow computer) - -- "The laser beam for the Arilou ship should be white (I think) but it is - displayed as yellow in UQM." - -- 1.) Using default graphics, windowed mode is is "empty". Workaround is - fullscreen or using opengl. - AMD k62, 192RAM, win98se. ATI Rage128, dx8.1. Attach dxdiag.txt? - 3.) Game settings: Setting the sound to "off" makes a boink, setting to "on" - doesn't. Seems the opposite would be more intuitive. 3D0 version - check? - 5.) Lander "Report" text pages have green dots. - 6.) Harvesting: When choosing a landing site, the cursor stays black, making - it hard to see on dark planet surface areas. - 7.) Starmap: expanding spheres of influence circles look cut off, choppy. - 8.) Lander shots are being blocked by earthquake rings. 3D0 version check? - -- After the player gives the Syreen the Mycon egg sack, shouldn't there be - a break in communication? Talana says "Leave us, we have work to do" and I - seem to recall from the PC version that there was a cutoff there which - brought you back to the space navigation screen. When I played through this, - there was no break and it immediately jumped to the next communication with - the Syreen, in which she relates her plans for getting the Penetrators back. - -- On the upper-right-hand corner of the screen, where the flagship is drawn - together with the ships in the player's fleet, the modules that are drawn - inside the flagship are off by one pixel to the left. - -- First, I had saved my game while at the planet/scan menu (I do not know - which planet or moon I was on). I loaded it the next day and tried to get - minerals while avoiding various hazards. I managed to get the minerals, but - was hit heavily by the hazards. The moment I pressed Escape, I noticed I - had THIRTEEN empty crew slot circles for the Lander at the time (as opposed - to twelve like it should have) - an extra empty circle appeared to the left - of the bottom row of crew circles. My Lander was not destroyed, and the - minerals I had gathered were still intact and added to my cargo total. - Moreover, the crew of the Vindicator was refilled to my maximum of 50 -- I - had 40 when I saved and loaded at the beginning of this point. " - -- < badalex> ok, im in hyper space right? and lets say one of those - probes comes to me... so we start the melee and i select a - ship, that all works, but after a select a ship the select a - ship screen dosent 'go' away so i can not see how, who, - what, im fighting (NOTE: seems to happen only in cvs, not alpha release) - -- "Got a segfault too, on cvs version compiled today (2002/12/05), when activating Sun Device over - the Chmmr homeworld. Worked fine on 0.1 alpha." - -- In starmap, when any zone of influence is moving, the starmap cursor behaves badly - (erases what it passes over). Leaving and returning to the starmap fixes it - -- sometimes on starmap the crosshair cursor step becomes too large (all arrow - keys released), so it is next to impossible to point it to a star, it keeps - overshooting all the time -