Player order is mixed up.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3114 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -8,11 +8,11 @@ A SuperMelee team consists of the following data:
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0 - 13 uint8_t ShipList[MELEE_FLEET_SIZE];
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/* Originally 6*2 ships, now 7*2 */
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14 - 68 char TeamName[MAX_TEAM_CHARS + 1 + 24];
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/* \0-terminated
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/* \0-terminated */
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};
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The file melee.cfg contains:
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0 - 0 Player Control for player 1 (bottom player)
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0 - 0 Player Control for the bottom player
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One of:
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1 - Human controlled
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6 - Computer controlled
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@@ -21,8 +21,10 @@ The file melee.cfg contains:
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16 - Standard computer control rating (was 8 originally)
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32 - Good computer control rating (was 16 originally)
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64 - Awesome computer control rating (was 32 originally)
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1 - 69 TEAM_IMAGE for player 1, as described above
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70 - 139 Bytes 0-69 repeated for player 2 (top player)
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1 - 69 TEAM_IMAGE for the top player, as described above
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70 - 70 Player Control for the top player, as byte 0
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71 - 139 TEAM_IMAGE for the bottom player, as described above
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Note the mixed up order for top and bottom player.
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The entries in ShipList are:
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0 - Androsynth Guardian
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