diff --git a/sc2/doc/devel/meleeteams b/sc2/doc/devel/meleeteams index c6dcbc006..524f2cfde 100644 --- a/sc2/doc/devel/meleeteams +++ b/sc2/doc/devel/meleeteams @@ -8,11 +8,11 @@ A SuperMelee team consists of the following data: 0 - 13 uint8_t ShipList[MELEE_FLEET_SIZE]; /* Originally 6*2 ships, now 7*2 */ 14 - 68 char TeamName[MAX_TEAM_CHARS + 1 + 24]; - /* \0-terminated + /* \0-terminated */ }; The file melee.cfg contains: - 0 - 0 Player Control for player 1 (bottom player) + 0 - 0 Player Control for the bottom player One of: 1 - Human controlled 6 - Computer controlled @@ -21,8 +21,10 @@ The file melee.cfg contains: 16 - Standard computer control rating (was 8 originally) 32 - Good computer control rating (was 16 originally) 64 - Awesome computer control rating (was 32 originally) - 1 - 69 TEAM_IMAGE for player 1, as described above -70 - 139 Bytes 0-69 repeated for player 2 (top player) + 1 - 69 TEAM_IMAGE for the top player, as described above +70 - 70 Player Control for the top player, as byte 0 +71 - 139 TEAM_IMAGE for the bottom player, as described above +Note the mixed up order for top and bottom player. The entries in ShipList are: 0 - Androsynth Guardian